## BeOS Generic Makefile v2.2 #### Fill in this file to specify the project being created, and the referenced## makefile-engine will do all of the hard work for you. This handles both## Intel and PowerPC builds of the BeOS.## Application Specific Settings ---------------------------------------------# specify the name of the binaryNAME= ../ClippingTest# specify the type of binary# APP: Application# SHARED: Shared library or add-on# STATIC: Static library archive# DRIVER: Kernel DriverTYPE= APP# add support for new Pe and Eddie features# to fill in generic makefile#%{# @src->@# specify the source files to use# full paths or paths relative to the makefile can be included# all files, regardless of directory, will have their object# files created in the common object directory.# Note that this means this makefile will not work correctly# if two source files with the same name (source.c or source.cpp)# are included from different directories. Also note that spaces# in folder names do not work well with this makefile.SRCS= ClientLooper.cpp \Desktop.cpp \main.cpp \MultiLocker.cpp \ViewLayer.cpp \WindowLayer.cpp \drawing/AccelerantHWInterface.cpp \drawing/DirectWindowBuffer.cpp \drawing/DrawingEngine.cpp \drawing/DrawView.cpp \# trace.c# specify the resource files to use# full path or a relative path to the resource file can be used.RSRCS=# @<-src@#%}# end support for Pe and Eddie# specify additional libraries to link against# there are two acceptable forms of library specifications# - if your library follows the naming pattern of:# libXXX.so or libXXX.a you can simply specify XXX# library: libbe.so entry: be## - if your library does not follow the standard library# naming scheme you need to specify the path to the library# and it's name# library: my_lib.a entry: my_lib.a or path/my_lib.aLIBS= $(STDCPPLIBS) be game# specify additional paths to directories following the standard# libXXX.so or libXXX.a naming scheme. You can specify full paths# or paths relative to the makefile. The paths included may not# be recursive, so include all of the paths where libraries can# be found. Directories where source files are found are# automatically included.LIBPATHS=# additional paths to look for system headers# thes use the form: #include <header># source file directories are NOT auto-included hereSYSTEM_INCLUDE_PATHS =# additional paths to look for local headers# thes use the form: #include "header"# source file directories are automatically includedLOCAL_INCLUDE_PATHS =# specify the level of optimization that you desire# NONE, SOME, FULLOPTIMIZE= SOME# specify any preprocessor symbols to be defined. The symbols will not# have their values set automatically; you must supply the value (if any)# to use. For example, setting DEFINES to "DEBUG=1" will cause the# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"# would pass "-DDEBUG" on the compiler's command line.DEFINES=# specify special warning levels# if unspecified default warnings will be used# NONE = supress all warnings# ALL = enable all warningsWARNINGS =# specify whether image symbols will be created# so that stack crawls in the debugger are meaningful# if TRUE symbols will be createdSYMBOLS =# specify debug settings# if TRUE will allow application to be run from a source-level# debugger. Note that this will disable all optimzation.DEBUGGER =# specify additional compiler flags for all filesCOMPILER_FLAGS = #-finstrument-functions# specify additional linker flagsLINKER_FLAGS =# specify the version of this particular item# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")# This may also be specified in a resource.APP_VERSION =# (for TYPE == DRIVER only) Specify desired location of driver in the /dev# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will# instruct the driverinstall rule to place a symlink to your driver's binary in# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at# /dev/video/usb when loaded. Default is "misc".DRIVER_PATH =## include the makefile-engineinclude $(BUILDHOME)/etc/makefile-engine