⛏️ index : haiku.git


#ifndef _MIDI_H
#define _MIDI_H

#include <BeBuild.h>
#include <MidiDefs.h>
#include <OS.h>

class BList;
class BMidiLocalProducer;
class BMidiLocalConsumer;

class BMidi {
public:

	BMidi();
	virtual ~BMidi();

	virtual void NoteOff(
		uchar channel, uchar note, uchar velocity, uint32 time = B_NOW);

	virtual void NoteOn(
		uchar channel, uchar note, uchar velocity, uint32 time = B_NOW);

	virtual void KeyPressure(
		uchar channel, uchar note, uchar pressure, uint32 time = B_NOW);

	virtual void ControlChange(
		uchar channel, uchar controlNumber, uchar controlValue,
		uint32 time = B_NOW);

	virtual void ProgramChange(
		uchar channel, uchar programNumber, uint32 time = B_NOW);
 
	virtual void ChannelPressure(
		uchar channel, uchar pressure, uint32 time = B_NOW);

	virtual void PitchBend(
		uchar channel, uchar lsb, uchar msb, uint32 time = B_NOW);

	virtual void SystemExclusive(
		void* data, size_t length, uint32 time = B_NOW);

	virtual void SystemCommon(
		uchar status, uchar data1, uchar data2, uint32 time = B_NOW);

	virtual void SystemRealTime(uchar status, uint32 time = B_NOW);

	virtual void TempoChange(int32 beatsPerMinute, uint32 time = B_NOW);

	virtual void AllNotesOff(bool justChannel = true, uint32 time = B_NOW);

	virtual status_t Start();
	virtual void Stop();

	bool IsRunning() const;

	void Connect(BMidi* toObject);
	void Disconnect(BMidi* fromObject);
	bool IsConnected(BMidi* toObject) const;
	BList* Connections() const;

	void SnoozeUntil(uint32 time) const;

protected:

	void SprayNoteOff(
		uchar channel, uchar note, uchar velocity, uint32 time) const;

	void SprayNoteOn(
		uchar channel, uchar note, uchar velocity, uint32 time) const;

	void SprayKeyPressure(
		uchar channel, uchar note, uchar pressure, uint32 time) const;

	void SprayControlChange(
		uchar channel, uchar controlNumber, uchar controlValue,
		uint32 time) const;

	void SprayProgramChange(
		uchar channel, uchar programNumber, uint32 time) const; 

	void SprayChannelPressure(
		uchar channel, uchar pressure, uint32 time) const;

	void SprayPitchBend(
		uchar channel, uchar lsb, uchar msb, uint32 time) const;

	void SpraySystemExclusive(
		void* data, size_t length, uint32 time = B_NOW) const;

	void SpraySystemCommon(
		uchar status, uchar data1, uchar data2, uint32 time) const;

	void SpraySystemRealTime(uchar status, uint32 time) const;

	void SprayTempoChange(int32 beatsPerMinute, uint32 time) const;

	bool KeepRunning();

private:

	friend status_t _run_thread(void* data);

	virtual void _ReservedMidi1();
	virtual void _ReservedMidi2();
	virtual void _ReservedMidi3();

	virtual void Run();

	BMidiLocalProducer* fProducer;
	BMidiLocalConsumer* fConsumer;

	BList* fConnections;
	volatile thread_id fThreadId;
	volatile bool fIsRunning;

	uint32 _reserved2[5];
};

#endif // _MIDI_H