#ifndef DRAWING_MODE_MIN_H
#define DRAWING_MODE_MIN_H
#include "DrawingMode.h"
#define BLEND_MIN(d, r, g, b, a) \
{ \
pixel32 _p; \
_p.data32 = *(uint32*)d; \
if (brightness_for((r), (g), (b)) \
< brightness_for(_p.data8[2], _p.data8[1], _p.data8[0])) { \
BLEND(d, (r), (g), (b), a); \
} \
}
#define ASSIGN_MIN(d, r, g, b) \
{ \
pixel32 _p; \
_p.data32 = *(uint32*)d; \
if (brightness_for((r), (g), (b)) \
< brightness_for(_p.data8[2], _p.data8[1], _p.data8[0])) { \
d[0] = (b); \
d[1] = (g); \
d[2] = (r); \
d[3] = 255; \
} \
}
void
blend_pixel_min(int x, int y, const color_type& c, uint8 cover,
agg_buffer* buffer, const PatternHandler* pattern)
{
uint8* p = buffer->row_ptr(y) + (x << 2);
rgb_color color = pattern->ColorAt(x, y);
if (cover == 255) {
ASSIGN_MIN(p, color.red, color.green, color.blue);
} else {
BLEND_MIN(p, color.red, color.green, color.blue, cover);
}
}
void
blend_hline_min(int x, int y, unsigned len,
const color_type& c, uint8 cover,
agg_buffer* buffer, const PatternHandler* pattern)
{
uint8* p = buffer->row_ptr(y) + (x << 2);
if (cover == 255) {
do {
rgb_color color = pattern->ColorAt(x, y);
ASSIGN_MIN(p, color.red, color.green, color.blue);
p += 4;
x++;
} while(--len);
} else {
do {
rgb_color color = pattern->ColorAt(x, y);
BLEND_MIN(p, color.red, color.green, color.blue, cover);
x++;
p += 4;
} while(--len);
}
}
void
blend_solid_hspan_min(int x, int y, unsigned len,
const color_type& c, const uint8* covers,
agg_buffer* buffer, const PatternHandler* pattern)
{
uint8* p = buffer->row_ptr(y) + (x << 2);
do {
rgb_color color = pattern->ColorAt(x, y);
if (*covers) {
if (*covers == 255) {
ASSIGN_MIN(p, color.red, color.green, color.blue);
} else {
BLEND_MIN(p, color.red, color.green, color.blue, *covers);
}
}
covers++;
p += 4;
x++;
} while(--len);
}
void
blend_solid_vspan_min(int x, int y, unsigned len,
const color_type& c, const uint8* covers,
agg_buffer* buffer, const PatternHandler* pattern)
{
uint8* p = buffer->row_ptr(y) + (x << 2);
do {
rgb_color color = pattern->ColorAt(x, y);
if (*covers) {
if (*covers == 255) {
ASSIGN_MIN(p, color.red, color.green, color.blue);
} else {
BLEND_MIN(p, color.red, color.green, color.blue, *covers);
}
}
covers++;
p += buffer->stride();
y++;
} while(--len);
}
void
blend_color_hspan_min(int x, int y, unsigned len,
const color_type* colors,
const uint8* covers, uint8 cover,
agg_buffer* buffer, const PatternHandler* pattern)
{
uint8* p = buffer->row_ptr(y) + (x << 2);
if (covers) {
do {
if (*covers && colors->a > 0) {
if (*covers == 255) {
ASSIGN_MIN(p, colors->r, colors->g, colors->b);
} else {
BLEND_MIN(p, colors->r, colors->g, colors->b, *covers);
}
}
covers++;
p += 4;
++colors;
} while(--len);
} else {
if (cover == 255) {
do {
if (colors->a > 0) {
ASSIGN_MIN(p, colors->r, colors->g, colors->b);
}
p += 4;
++colors;
} while(--len);
} else if (cover) {
do {
if (colors->a > 0) {
BLEND_MIN(p, colors->r, colors->g, colors->b, cover);
}
p += 4;
++colors;
} while(--len);
}
}
}
#endif