* Copyright 2002, Marcus Overhagen. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _DORMANT_NODE_MANAGER_H
#define _DORMANT_NODE_MANAGER_H
#include <map>
#include <Locker.h>
#include <MediaAddOn.h>
class BPath;
namespace BPrivate {
namespace media {
class DormantNodeManager {
public:
DormantNodeManager();
~DormantNodeManager();
BMediaAddOn* GetAddOn(media_addon_id id);
void PutAddOn(media_addon_id id);
void PutAddOnDelayed(media_addon_id id);
media_addon_id RegisterAddOn(const char* path);
void UnregisterAddOn(media_addon_id id);
status_t FindAddOnPath(BPath* path, media_addon_id id);
private:
struct loaded_add_on_info {
BMediaAddOn* add_on;
image_id image;
int32 use_count;
};
BMediaAddOn* _LookupAddOn(media_addon_id id);
status_t _LoadAddOn(const char* path, media_addon_id id,
BMediaAddOn** _newAddOn,
image_id* _newImage);
void _UnloadAddOn(BMediaAddOn* addOn,
image_id image);
private:
typedef std::map<media_addon_id, loaded_add_on_info> AddOnMap;
BLocker fLock;
AddOnMap fAddOnMap;
};
extern DormantNodeManager* gDormantNodeManager;
}
}
using BPrivate::media::gDormantNodeManager;
#endif