* Copyright (c) 1999-2000, Eric Moon.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions, and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __StatusView_H__
#define __StatusView_H__
#include <StringView.h>
#include <String.h>
#include "cortex_defs.h"
class BBitmap;
class BMessageRunner;
__BEGIN_CORTEX_NAMESPACE
class RouteAppNodeManager;
class StatusView :
public BStringView {
public:
StatusView(
BRect frame,
RouteAppNodeManager *manager,
BScrollBar *scrollBar = 0);
virtual ~StatusView();
public:
virtual void AttachedToWindow();
virtual void Draw(
BRect updateRect);
virtual void FrameResized(
float width,
float height);
virtual void MessageReceived(
BMessage *message);
virtual void MouseDown(
BPoint point);
virtual void MouseMoved(
BPoint point,
uint32 transit,
const BMessage *message);
virtual void MouseUp(
BPoint point);
public:
void drawInto(
BView *view,
BRect updateRect);
void setMessage(
BString &title,
BString &details,
status_t error = B_OK);
void setErrorMessage(
BString text,
bool error = false);
void startFade();
void fadeTick();
void allocBackBitmap(
float width,
float height);
void freeBackBitmap();
private:
BScrollBar * m_scrollBar;
BBitmap * m_icon;
float m_opacity;
int32 m_decayDelay;
BMessageRunner * m_clock;
BString m_fullText;
bool m_dragging;
BBitmap * m_backBitmap;
BView * m_backView;
bool m_dirty;
RouteAppNodeManager * m_manager;
};
__END_CORTEX_NAMESPACE
#endif