#ifndef CLIENT_LOOPER_H
#define CLIENT_LOOPER_H
#include <Looper.h>
class BMessageRunner;
class WindowLayer;
enum {
MSG_UPDATE = 'updt',
MSG_VIEWS_ADDED = 'vwad',
MSG_VIEWS_REMOVED = 'vwrm',
MSG_WINDOW_HIDDEN = 'whdn',
MSG_TICK = 'tick',
};
struct point {
double x;
double y;
double direction_x;
double direction_y;
};
class ClientLooper : public BLooper {
public:
ClientLooper(const char* name,
WindowLayer* serverWindow);
virtual ~ClientLooper();
virtual void MessageReceived(BMessage* message);
private:
WindowLayer* fServerWindow;
int32 fViewCount;
BMessageRunner* fTicker;
void _DrawAnimatedLayer(int32 token);
point fPolygon[4];
};
#endif