#include <stdio.h>
#include <signal.h>
#include <unistd.h>
#include <Application.h>
static thread_id gBAppThreadID;
static thread_id gMainThreadID;
static int bapp_ref_count = 0;
static int32
bapp_quit_thread(void *arg)
{
printf("%s: calling Lock()\n", __FUNCTION__);
be_app->Lock();
printf("%s: calling Quit()\n", __FUNCTION__);
be_app->Quit();
return 0;
}
static void
sighandler(int sig)
{
resume_thread(spawn_thread(bapp_quit_thread, "BApplication->Quit()", B_NORMAL_PRIORITY, NULL));
}
static int32
bapp_thread(void *arg)
{
signal(SIGINT, sighandler);
printf("%s: calling Lock()\n", __FUNCTION__);
be_app->Lock();
printf("%s: calling Run()\n", __FUNCTION__);
be_app->Run();
printf("%s: exitting...\n", __FUNCTION__);
return 0;
}
void
beos_launch_bapplication(void)
{
bapp_ref_count++;
if (be_app)
return;
new BApplication("application/x-vnd.mmu_man-threaded-BApp-test");
gBAppThreadID = spawn_thread(bapp_thread, "BApplication(test)", B_NORMAL_PRIORITY, (void *)find_thread(NULL));
if (gBAppThreadID < B_OK)
return;
if (resume_thread(gBAppThreadID) < B_OK)
return;
printf("%s: calling Unlock()\n", __FUNCTION__);
be_app->Unlock();
}
void beos_uninit_bapplication(void)
{
status_t err;
if (--bapp_ref_count)
return;
if (!be_app->Lock())
debugger("cannot lock BApp!");
printf("%s: calling Quit()\n", __FUNCTION__);
be_app->Quit();
printf("%s: waiting for app thread\n", __FUNCTION__);
wait_for_thread(gBAppThreadID, &err);
delete be_app;
be_app = NULL;
}
int main()
{
printf("%s: calling beos_launch_bapplication()\n", __FUNCTION__);
beos_launch_bapplication();
sleep(10);
printf("%s: calling beos_uninit_bapplication()\n", __FUNCTION__);
beos_uninit_bapplication();
}