//------------------------------------------------------------------------------// Copyright (c) 2001-2002, Haiku//// Permission is hereby granted, free of charge, to any person obtaining a// copy of this software and associated documentation files (the "Software"),// to deal in the Software without restriction, including without limitation// the rights to use, copy, modify, merge, publish, distribute, sublicense,// and/or sell copies of the Software, and to permit persons to whom the// Software is furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER// DEALINGS IN THE SOFTWARE.//// File Name: EventQueue.h// Author: Ingo Weinhold (bonefish@users.sf.net)// YellowBites (http://www.yellowbites.com)// Description: A class providing a mechanism for executing events at// specified times.//------------------------------------------------------------------------------#ifndef EVENT_QUEUE_H#define EVENT_QUEUE_H#include <List.h>#include <Locker.h>#include <OS.h>class Event;class EventQueue : public BLocker {public:EventQueue(const char *name = NULL);virtual ~EventQueue();status_t InitCheck();void Die();bool AddEvent(Event *event);bool RemoveEvent(Event *event);void ModifyEvent(Event *event, bigtime_t newTime);private:bool _AddEvent(Event *event);bool _RemoveEvent(Event *event);Event *_EventAt(int32 index) const;int32 _IndexOfEvent(Event *event) const;int32 _FindInsertionIndex(bigtime_t time) const;static int32 _EventLooperEntry(void *data);int32 _EventLooper();void _Reschedule();BList fEvents;thread_id fEventLooper;sem_id fLooperControl;volatile bigtime_t fNextEventTime;status_t fStatus;volatile bool fTerminating;};#endif // EVENT_QUEUE_H