* Copyright 2003-2013, Axel Dörfler, axeld@pinc-software.de.
* Distributed under the terms of the MIT License.
*/
#include <boot/heap.h>
#ifdef HEAP_TEST
# include <stdio.h>
#endif
#include <stdlib.h>
#include <string.h>
#include <algorithm>
#include <boot/platform.h>
#include <util/OpenHashTable.h>
#include <util/SplayTree.h>
#ifdef TRACE_HEAP
# define TRACE(format...) dprintf(format)
#else
# define TRACE(format...) do { } while (false)
#endif
manages a free list.
After heap_init() is called, all free memory is contained in one
big chunk, the only entry in the free link list (which is a single
linked list).
When memory is allocated, the smallest free chunk that contains
the requested size is split (or taken as a whole if it can't be
splitted anymore), and it's lower half will be removed from the
free list.
The free list is ordered by size, starting with the smallest
free chunk available. When a chunk is freed, it will be joint
with its predecessor or successor, if possible.
To ease list handling, the list anchor itself is a free chunk with
size 0 that can't be allocated.
*/
#define DEBUG_ALLOCATIONS
// if defined, freed memory is filled with 0xcc
#define DEBUG_MAX_HEAP_USAGE
// if defined, the maximum heap usage is determined and printed before
// entering the kernel
const static size_t kAlignment = 8;
const static size_t kLargeAllocationThreshold = 16 * 1024;
class Chunk {
public:
size_t CompleteSize() const
{
return fSize;
}
protected:
union {
size_t fSize;
char fAlignment[kAlignment];
};
};
class FreeChunk;
struct FreeChunkData : SplayTreeLink<FreeChunk> {
FreeChunk* Next() const
{
return fNext;
}
FreeChunk** NextLink()
{
return &fNext;
}
protected:
FreeChunk* fNext;
};
class FreeChunk : public Chunk, public FreeChunkData {
public:
void SetTo(size_t size);
size_t Size() const;
FreeChunk* Split(size_t splitSize);
bool IsTouching(FreeChunk* link);
FreeChunk* Join(FreeChunk* link);
void* AllocatedAddress() const;
static FreeChunk* SetToAllocated(void* allocated);
};
struct FreeChunkKey {
FreeChunkKey(size_t size)
:
fSize(size),
fChunk(NULL)
{
}
FreeChunkKey(const FreeChunk* chunk)
:
fSize(chunk->Size()),
fChunk(chunk)
{
}
int Compare(const FreeChunk* chunk) const
{
size_t chunkSize = chunk->Size();
if (chunkSize != fSize)
return fSize < chunkSize ? -1 : 1;
if (fChunk == chunk)
return 0;
return fChunk < chunk ? -1 : 1;
}
private:
size_t fSize;
const FreeChunk* fChunk;
};
struct FreeChunkTreeDefinition {
typedef FreeChunkKey KeyType;
typedef FreeChunk NodeType;
static FreeChunkKey GetKey(const FreeChunk* node)
{
return FreeChunkKey(node);
}
static SplayTreeLink<FreeChunk>* GetLink(FreeChunk* node)
{
return node;
}
static int Compare(const FreeChunkKey& key, const FreeChunk* node)
{
return key.Compare(node);
}
static FreeChunk** GetListLink(FreeChunk* node)
{
return node->NextLink();
}
};
typedef IteratableSplayTree<FreeChunkTreeDefinition> FreeChunkTree;
struct LargeAllocation {
LargeAllocation()
{
}
void SetTo(void* address, size_t size)
{
fAddress = address;
fSize = size;
}
status_t Allocate(size_t size)
{
fSize = size;
return platform_allocate_region(&fAddress, fSize,
B_READ_AREA | B_WRITE_AREA, false);
}
void Free()
{
platform_free_region(fAddress, fSize);
}
void* Address() const
{
return fAddress;
}
size_t Size() const
{
return fSize;
}
LargeAllocation*& HashNext()
{
return fHashNext;
}
private:
void* fAddress;
size_t fSize;
LargeAllocation* fHashNext;
};
struct LargeAllocationHashDefinition {
typedef void* KeyType;
typedef LargeAllocation ValueType;
size_t HashKey(void* key) const
{
return size_t(key) / kAlignment;
}
size_t Hash(LargeAllocation* value) const
{
return HashKey(value->Address());
}
bool Compare(void* key, LargeAllocation* value) const
{
return value->Address() == key;
}
LargeAllocation*& GetLink(LargeAllocation* value) const
{
return value->HashNext();
}
};
typedef BOpenHashTable<LargeAllocationHashDefinition> LargeAllocationHashTable;
static void* sHeapBase;
static void* sHeapEnd;
static size_t sMaxHeapSize, sAvailable, sMaxHeapUsage;
static FreeChunkTree sFreeChunkTree;
static LargeAllocationHashTable sLargeAllocations;
static inline size_t
align(size_t size)
{
return (size + kAlignment - 1) & ~(kAlignment - 1);
}
static void*
malloc_large(size_t size)
{
LargeAllocation* allocation = new(std::nothrow) LargeAllocation;
if (allocation == NULL) {
dprintf("malloc_large(): Out of memory!\n");
return NULL;
}
if (allocation->Allocate(size) != B_OK) {
dprintf("malloc_large(): Out of memory!\n");
delete allocation;
return NULL;
}
sLargeAllocations.InsertUnchecked(allocation);
TRACE("malloc_large(%lu) -> %p\n", size, allocation->Address());
return allocation->Address();
}
static void
free_large(void* address)
{
LargeAllocation* allocation = sLargeAllocations.Lookup(address);
if (allocation == NULL)
panic("free_large(%p): unknown allocation!\n", address);
sLargeAllocations.RemoveUnchecked(allocation);
allocation->Free();
delete allocation;
}
void
FreeChunk::SetTo(size_t size)
{
fSize = size;
fNext = NULL;
}
in this chunk.
*/
size_t
FreeChunk::Size() const
{
return (addr_t)this + fSize - (addr_t)AllocatedAddress();
}
will no longer be a valid FreeChunk object; only its fSize will be valid.
*/
FreeChunk*
FreeChunk::Split(size_t splitSize)
{
splitSize = align(splitSize);
FreeChunk* chunk = (FreeChunk*)((addr_t)AllocatedAddress() + splitSize);
size_t newSize = (addr_t)chunk - (addr_t)this;
chunk->fSize = fSize - newSize;
chunk->fNext = NULL;
fSize = newSize;
return chunk;
}
that they could be joined.
*/
bool
FreeChunk::IsTouching(FreeChunk* chunk)
{
return chunk
&& (((uint8*)this + fSize == (uint8*)chunk)
|| (uint8*)chunk + chunk->fSize == (uint8*)this);
}
to the new chunk - which will either be one of the
two chunks.
Note, the chunks must be joinable, or else this method
doesn't work correctly. Use FreeChunk::IsTouching()
to check if this method can be applied.
*/
FreeChunk*
FreeChunk::Join(FreeChunk* chunk)
{
if (chunk < this) {
chunk->fSize += fSize;
chunk->fNext = fNext;
return chunk;
}
fSize += chunk->fSize;
fNext = chunk->fNext;
return this;
}
void*
FreeChunk::AllocatedAddress() const
{
return (void*)static_cast<const FreeChunkData*>(this);
}
FreeChunk*
FreeChunk::SetToAllocated(void* allocated)
{
return static_cast<FreeChunk*>((FreeChunkData*)allocated);
}
void
heap_release(stage2_args* args)
{
platform_release_heap(args, sHeapBase);
}
void
heap_print_statistics()
{
#ifdef DEBUG_MAX_HEAP_USAGE
dprintf("maximum boot loader heap usage: %zu, currently used: %zu\n",
sMaxHeapUsage, sMaxHeapSize - sAvailable);
#endif
}
status_t
heap_init(stage2_args* args)
{
void* base;
void* top;
if (platform_init_heap(args, &base, &top) < B_OK)
return B_ERROR;
sHeapBase = base;
sHeapEnd = top;
sMaxHeapSize = (uint8*)top - (uint8*)base;
FreeChunk* chunk = (FreeChunk*)base;
chunk->SetTo(sMaxHeapSize);
sFreeChunkTree.Insert(chunk);
sAvailable = chunk->Size();
#ifdef DEBUG_MAX_HEAP_USAGE
sMaxHeapUsage = sMaxHeapSize - sAvailable;
#endif
if (sLargeAllocations.Init(64) != B_OK)
return B_NO_MEMORY;
return B_OK;
}
#ifdef HEAP_TEST
void
dump_chunks(void)
{
FreeChunk* chunk = sFreeChunkTree.FindMin();
while (chunk != NULL) {
printf("\t%p: chunk size = %ld, end = %p, next = %p\n", chunk,
chunk->Size(), (uint8*)chunk + chunk->CompleteSize(),
chunk->Next());
chunk = chunk->Next();
}
}
#endif
uint32
heap_available(void)
{
return (uint32)sAvailable;
}
void*
malloc(size_t size)
{
if (sHeapBase == NULL || size == 0)
return NULL;
if (size < sizeof(FreeChunkData))
size = sizeof(FreeChunkData);
size = align(size);
if (size >= kLargeAllocationThreshold)
return malloc_large(size);
if (size > sAvailable) {
dprintf("malloc(): Out of memory allocating a block of %ld bytes, "
"only %ld left!\n", size, sAvailable);
return NULL;
}
FreeChunk* chunk = sFreeChunkTree.FindClosest(FreeChunkKey(size), true,
true);
if (chunk == NULL) {
dprintf("malloc(): Out of memory allocating a block of %ld bytes, "
"no free chunks!\n", size);
return NULL;
}
sFreeChunkTree.Remove(chunk);
sAvailable -= chunk->Size();
void* allocatedAddress = chunk->AllocatedAddress();
if (chunk->Size() >= size + align(sizeof(FreeChunk))) {
FreeChunk* freeChunk = chunk->Split(size);
sFreeChunkTree.Insert(freeChunk);
sAvailable += freeChunk->Size();
}
#ifdef DEBUG_MAX_HEAP_USAGE
sMaxHeapUsage = std::max(sMaxHeapUsage, sMaxHeapSize - sAvailable);
#endif
TRACE("malloc(%lu) -> %p\n", size, allocatedAddress);
return allocatedAddress;
}
void*
realloc(void* oldBuffer, size_t newSize)
{
if (newSize == 0) {
TRACE("realloc(%p, %lu) -> NULL\n", oldBuffer, newSize);
free(oldBuffer);
return NULL;
}
size_t oldSize = 0;
if (oldBuffer != NULL) {
if (oldBuffer >= sHeapBase && oldBuffer < sHeapEnd) {
FreeChunk* oldChunk = FreeChunk::SetToAllocated(oldBuffer);
oldSize = oldChunk->Size();
} else {
LargeAllocation* allocation = sLargeAllocations.Lookup(oldBuffer);
if (allocation == NULL) {
panic("realloc(%p, %zu): unknown allocation!\n", oldBuffer,
newSize);
}
oldSize = allocation->Size();
}
if (oldSize >= newSize
&& (oldSize < 128 || newSize > oldSize / 3)) {
TRACE("realloc(%p, %lu) old buffer is large enough\n",
oldBuffer, newSize);
return oldBuffer;
}
}
void* newBuffer = malloc(newSize);
if (newBuffer == NULL)
return NULL;
if (oldBuffer != NULL) {
memcpy(newBuffer, oldBuffer, std::min(oldSize, newSize));
free(oldBuffer);
}
TRACE("realloc(%p, %lu) -> %p\n", oldBuffer, newSize, newBuffer);
return newBuffer;
}
void*
calloc(size_t numElements, size_t size)
{
void* address = malloc(numElements * size);
if (address != NULL)
memset(address, 0, numElements * size);
return address;
}
void
free(void* allocated)
{
if (allocated == NULL)
return;
TRACE("free(%p)\n", allocated);
if (allocated < sHeapBase || allocated >= sHeapEnd) {
free_large(allocated);
return;
}
FreeChunk* freedChunk = FreeChunk::SetToAllocated(allocated);
#ifdef DEBUG_ALLOCATIONS
if (freedChunk->Size() > sMaxHeapSize - sAvailable) {
panic("freed chunk %p clobbered (%#zx)!\n", freedChunk,
freedChunk->Size());
}
{
FreeChunk* chunk = sFreeChunkTree.FindMin();
while (chunk) {
if (chunk->Size() > sAvailable || freedChunk == chunk)
panic("invalid chunk in free list (%p (%zu)), or double free\n",
chunk, chunk->Size());
chunk = chunk->Next();
}
}
#endif
FreeChunk* chunk = sFreeChunkTree.FindMin();
int32 joinCount = 0;
while (chunk) {
FreeChunk* nextChunk = chunk->Next();
if (chunk->IsTouching(freedChunk)) {
sFreeChunkTree.Remove(chunk);
sAvailable -= chunk->Size();
freedChunk = chunk->Join(freedChunk);
if (++joinCount == 2)
break;
}
chunk = nextChunk;
}
sFreeChunkTree.Insert(freedChunk);
sAvailable += freedChunk->Size();
#ifdef DEBUG_MAX_HEAP_USAGE
sMaxHeapUsage = std::max(sMaxHeapUsage, sMaxHeapSize - sAvailable);
#endif
}