#ifndef B_BITMAP_BUFFER_H
#define B_BITMAP_BUFFER_H
#include "RenderingBuffer.h"
#include <AutoDeleter.h>
class BBitmap;
class BBitmapBuffer : public RenderingBuffer {
public:
BBitmapBuffer(BBitmap* bitmap);
virtual ~BBitmapBuffer();
virtual status_t InitCheck() const;
virtual color_space ColorSpace() const;
virtual void* Bits() const;
virtual uint32 BytesPerRow() const;
virtual uint32 Width() const;
virtual uint32 Height() const;
const BBitmap* Bitmap() const
{ return fBitmap.Get(); }
private:
ObjectDeleter<BBitmap>
fBitmap;
};
#endif