* Copyright 2000, Georges-Edouard Berenger. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#include "NoiseBarMenuItem.h"
#include "Catalog.h"
#include "Colors.h"
#include "ProcessController.h"
#include "Utilities.h"
#undef B_TRANSLATION_CONTEXT
#define B_TRANSLATION_CONTEXT "ProcessController"
NoiseBarMenuItem::NoiseBarMenuItem()
: BMenuItem(B_TRANSLATE("Gone teams" B_UTF8_ELLIPSIS), NULL)
{
fBusyWaiting = -1;
fLost = -1;
fGrenze1 = -1;
fGrenze2 = -1;
}
void
NoiseBarMenuItem::DrawContent()
{
DrawBar(true);
Menu()->MovePenTo(ContentLocation());
BMenuItem::DrawContent();
}
void
NoiseBarMenuItem::DrawBar(bool force)
{
bool selected = IsSelected();
BRect frame = Frame();
BMenu* menu = Menu();
rgb_color highColor = menu->HighColor();
BFont font;
menu->GetFont(&font);
frame = bar_rect(frame, &font);
if (fBusyWaiting < 0)
return;
if (fGrenze1 < 0)
force = true;
if (force) {
if (selected)
menu->SetHighColor(gFrameColorSelected);
else
menu->SetHighColor(gFrameColor);
menu->StrokeRect(frame);
}
frame.InsetBy(1, 1);
BRect r = frame;
float grenze1 = frame.left+(frame.right-frame.left)*fBusyWaiting;
float grenze2 = frame.left+(frame.right-frame.left)*(fBusyWaiting+fLost);
if (grenze1 > frame.right)
grenze1 = frame.right;
if (grenze2 > frame.right)
grenze2 = frame.right;
r.right = grenze1;
if (!force)
r.left = fGrenze1;
if (r.left < r.right) {
if (selected)
menu->SetHighColor(tint_color (kGreen, B_HIGHLIGHT_BACKGROUND_TINT));
else
menu->SetHighColor(kGreen);
menu->FillRect(r);
}
r.left = grenze1;
r.right = grenze2;
if (!force) {
if (fGrenze2 > r.left && r.left >= fGrenze1)
r.left = fGrenze2;
if (fGrenze1 < r.right && r.right <= fGrenze2)
r.right = fGrenze1;
}
if (r.left < r.right) {
menu->SetHighColor(highColor);
menu->FillRect(r);
}
r.left = grenze2;
r.right = frame.right;
if (!force)
r.right = fGrenze2;
if (r.left < r.right) {
if (selected)
menu->SetHighColor(gWhiteSelected);
else
menu->SetHighColor(kWhite);
menu->FillRect(r);
}
menu->SetHighColor(highColor);
fGrenze1 = grenze1;
fGrenze2 = grenze2;
}
void
NoiseBarMenuItem::GetContentSize(float* width, float* height)
{
BMenuItem::GetContentSize(width, height);
if (*height < 16)
*height = 16;
*width += 20 + kBarWidth;
}