#ifndef MALLOC_BUFFER_H
#define MALLOC_BUFFER_H
#include "RenderingBuffer.h"
class BBitmap;
class MallocBuffer : public RenderingBuffer {
public:
MallocBuffer(uint32 width,
uint32 height);
virtual ~MallocBuffer();
virtual status_t InitCheck() const;
virtual bool IsGraphicsMemory() const { return false; }
virtual color_space ColorSpace() const;
virtual void* Bits() const;
virtual uint32 BytesPerRow() const;
virtual uint32 Width() const;
virtual uint32 Height() const;
private:
void* fBuffer;
uint32 fWidth;
uint32 fHeight;
};
#endif