* Copyright (c) 2003-2004, Marcus Overhagen
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <ByteOrder.h>
#include <OS.h>
#include "AudioConversion.h"
#include "RawFormats.h"
typedef float float32;
typedef double float64;
class uint8_sample
{
public:
inline operator uint8() const { return data; }
inline operator int8() const { return (int32)data - 128; }
inline operator int16() const { return ((int32)data - 128) << 8; }
inline operator int32() const { return ((int32)data - 128) << 24; }
inline operator float() const { return ((int32)data - 128) * (1.0f / 127.0f); }
private:
uint8 data;
} _PACKED;
class int8_sample
{
public:
inline operator uint8() const { return (int32)data + 128; }
inline operator int8() const { return data; }
inline operator int16() const { return (int16)data << 8; }
inline operator int32() const { return (int32)data << 24; }
inline operator float() const { return (int32)data * (1.0f / 127.0f); }
private:
int8 data;
} _PACKED;
class int16_sample
{
public:
inline operator uint8() const { return (uint8)((int8)(data >> 8) + 128); }
inline operator int8() const { return (int8)(data >> 8); }
inline operator int16() const { return data; }
inline operator int32() const { return (int32)data << 16; }
inline operator float() const { return data * (1.0f / 32767.0f); }
private:
int16 data;
} _PACKED;
class int24_sample
{
public:
#if B_HOST_IS_LENDIAN
inline operator uint8() const { return (int32)data[2] + 128; }
inline operator int8() const { return (int8)data[2]; }
inline operator int16() const { return (int16)((uint32)data[2] << 8 | (uint32)data[1]); }
inline operator int32() const { return (int32)((uint32)data[2] << 24 | (uint32)data[1] << 16 | (uint32)data[0] << 8); }
inline operator float() const { return (int32)((uint32)data[2] << 24 | (uint32)data[1] << 16 | (uint32)data[0] << 8) * (1.0f / 2147483647.0f); }
#else
inline operator uint8() const { return (int32)data[0] + 128; }
inline operator int8() const { return (int8)data[0]; }
inline operator int16() const { return (int16)((uint32)data[0] << 8 | (uint32)data[1]); }
inline operator int32() const { return (int32)((uint32)data[0] << 24 | (uint32)data[1] << 16 | (uint32)data[2] << 8); }
inline operator float() const { return (int32)((uint32)data[0] << 24 | (uint32)data[1] << 16 | (uint32)data[2] << 8) * (1.0f / 2147483647.0f); }
#endif
private:
uint8 data[3];
} _PACKED;
class int32_sample
{
public:
inline operator uint8() const { return (int8)(data >> 24) + 128; }
inline operator int8() const { return (int8)(data >> 24); }
inline operator int16() const { return (int16)(data >> 16); }
inline operator int32() const { return data; }
inline operator float() const { return data * (1.0f / 2147483647.0f); }
private:
int32 data;
} _PACKED;
class float32_sample
{
public:
inline operator uint8() const { int32 v = (int32)(data * 127.0f) + 128; if (v > 255) v = 255; else if (v < 0) v = 0; return v; }
inline operator int8() const { int32 v = (int32)(data * 127.0f); if (v > 127) v = 127; else if (v < -127) v = -127; return v; }
inline operator int16() const { int32 v = (int32)(data * 32767.0f); if (v > 32767) v = 32767; else if (v < -32767) v = -32767; return v; }
inline operator int32() const { if (data <= -1.0f) return INT32_MIN; if (data >= 1.0f) return INT32_MAX; return (int32)(data * INT32_MAX); }
inline operator float() const { return data; }
private:
float32 data;
} _PACKED;
class float64_sample
{
public:
inline operator uint8() const { int32 v = (int32)(data * 127.0f) + 128; if (v > 255) v = 255; else if (v < 0) v = 0; return v; }
inline operator int8() const { int32 v = (int32)(data * 127.0f); if (v > 127) v = 127; else if (v < -127) v = -127; return v; }
inline operator int16() const { int32 v = (int32)(data * 32767.0f); if (v > 32767) v = 32767; else if (v < -32767) v = -32767; return v; }
inline operator int32() const { float64 v; if (data < -1.0) v = -1.0; else if (data > 1.0) v = 1.0; else v = data; return (int32)(v * INT32_MAX); }
inline operator float() const { return data; }
private:
float64 data;
} _PACKED;
#define CONVERT(src_type, dst_type) \
void src_type##_to_##dst_type (void *dst, const void *src, int32 count) \
{ \
const src_type##_sample *s = (const src_type##_sample *) src; \
dst_type *d = (dst_type *) dst; \
int32 c = count >> 4; \
if (!c) goto fin1; \
do { \
d[0] = s[0]; d[1] = s[1]; \
d[2] = s[2]; d[3] = s[3]; \
d[4] = s[4]; d[5] = s[5]; \
d[6] = s[6]; d[7] = s[7]; \
d[8] = s[8]; d[9] = s[9]; \
d[10] = s[10]; d[11] = s[11]; \
d[12] = s[12]; d[13] = s[13]; \
d[14] = s[14]; d[15] = s[15]; \
s += 16; d += 16; \
} while (--c); \
fin1: \
c = count & 15; \
if (!c) goto fin2; \
do { \
*(d++) = *(s++); \
} while (--c); \
fin2: \
; \
}
CONVERT(uint8, uint8)
CONVERT(uint8, int8)
CONVERT(uint8, int16)
CONVERT(uint8, int32)
CONVERT(uint8, float32)
CONVERT(int8, uint8)
CONVERT(int8, int8)
CONVERT(int8, int16)
CONVERT(int8, int32)
CONVERT(int8, float32)
CONVERT(int16, uint8)
CONVERT(int16, int8)
CONVERT(int16, int16)
CONVERT(int16, int32)
CONVERT(int16, float32)
CONVERT(int24, uint8)
CONVERT(int24, int8)
CONVERT(int24, int16)
CONVERT(int24, int32)
CONVERT(int24, float32)
CONVERT(int32, uint8)
CONVERT(int32, int8)
CONVERT(int32, int16)
CONVERT(int32, int32)
CONVERT(int32, float32)
CONVERT(float32, uint8)
CONVERT(float32, int8)
CONVERT(float32, int16)
CONVERT(float32, int32)
CONVERT(float32, float32)
CONVERT(float64, uint8)
CONVERT(float64, int8)
CONVERT(float64, int16)
CONVERT(float64, int32)
CONVERT(float64, float32)
void
swap_int16(void *data, int32 count)
{
swap_data(B_INT16_TYPE, data, count * 2, B_SWAP_ALWAYS);
}
void
swap_int24(void *data, int32 count)
{
int32 c = count;
uint8 *d = (uint8 *)data;
if (!c)
return;
do {
uint8 temp = d[0];
d[0] = d[2];
d[2] = temp;
d += 3;
} while (--c);
}
void
swap_int32(void *data, int32 count)
{
swap_data(B_INT32_TYPE, data, count * 4, B_SWAP_ALWAYS);
}
void
swap_float32(void *data, int32 count)
{
swap_data(B_FLOAT_TYPE, data, count * 4, B_SWAP_ALWAYS);
}
void
swap_float64(void *data, int32 count)
{
swap_data(B_INT64_TYPE, data, count * 8, B_SWAP_ALWAYS);
}