* Copyright 2014, Rene Gollent, rene@gollent.com.
* Distributed under the terms of the MIT License.
*/
#ifndef BREAKPOINT_EDIT_WINDOW_H
#define BREAKPOINT_EDIT_WINDOW_H
#include <Window.h>
#include "Team.h"
#include "types/Types.h"
class BButton;
class BRadioButton;
class BTextControl;
class Team;
class UserBreakpoint;
class UserInterfaceListener;
class BreakpointEditWindow : public BWindow {
public:
BreakpointEditWindow(
::Team* team,
UserBreakpoint* breakpoint,
UserInterfaceListener* listener,
BHandler* target);
~BreakpointEditWindow();
static BreakpointEditWindow* Create(::Team* team,
UserBreakpoint* breakpoint,
UserInterfaceListener* listener,
BHandler* target);
virtual void MessageReceived(BMessage* message);
virtual void Show();
private:
void _Init();
void _UpdateState();
private:
::Team* fTeam;
UserInterfaceListener* fListener;
UserBreakpoint* fTargetBreakpoint;
BTextControl* fConditionInput;
BButton* fSaveButton;
BButton* fCancelButton;
BRadioButton* fAlwaysRadio;
BRadioButton* fConditionRadio;
BHandler* fTarget;
};
#endif