PicturePlayer: Use C++ virtual interface instead of C function table
Also use C function table instead of `void*` table function casts.
Improve type safety and readability.
Change-Id: Ie5f544b5c2bb9f2333fe3353462325dbfb4453ec
Reviewed-on: https://review.haiku-os.org/c/haiku/+/9656
Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Diff
headers/private/interface/PicturePlayer.h | 253 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++--
src/kits/interface/PicturePlayer.cpp | 932 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-----------------
src/servers/app/PictureBoundingBoxPlayer.cpp | 538 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++---------
src/servers/app/ServerPicture.cpp | 704 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++------------
4 files changed, 1159 insertions(+), 1268 deletions(-)
@@ -32,78 +32,184 @@
namespace BPrivate {
struct picture_player_callbacks {
void (*move_pen_by)(void* userData, const BPoint& where);
void (*stroke_line)(void* userData, const BPoint& start, const BPoint& end);
void (*draw_rect)(void* userData, const BRect& rect, bool fill);
void (*draw_round_rect)(void* userData, const BRect& rect,
const BPoint& radii, bool fill);
void (*draw_bezier)(void* userData, const BPoint controlPoints[4], bool fill);
void (*draw_arc)(void* userData, const BPoint& center, const BPoint& radii,
float startTheta, float arcTheta, bool fill);
void (*draw_ellipse)(void* userData, const BRect& rect, bool fill);
void (*draw_polygon)(void* userData, size_t numPoints,
const BPoint points[], bool isClosed, bool fill);
void (*draw_shape)(void* userData, const BShape& shape, bool fill);
void (*draw_string)(void* userData, const char* string, size_t length,
float spaceEscapement, float nonSpaceEscapement);
void (*draw_pixels)(void* userData, const BRect& source,
const BRect& destination, uint32 width, uint32 height,
size_t bytesPerRow, color_space pixelFormat, uint32 flags,
const void* data, size_t length);
void (*draw_picture)(void* userData, const BPoint& where, int32 token);
void (*set_clipping_rects)(void* userData, size_t numRects,
const clipping_rect rects[]);
void (*clip_to_picture)(void* userData, int32 token,
const BPoint& where, bool clipToInverse);
void (*push_state)(void* userData);
void (*pop_state)(void* userData);
void (*enter_state_change)(void* userData);
void (*exit_state_change)(void* userData);
void (*enter_font_state)(void* userData);
void (*exit_font_state)(void* userData);
void (*set_origin)(void* userData, const BPoint& origin);
void (*set_pen_location)(void* userData, const BPoint& location);
void (*set_drawing_mode)(void* userData, drawing_mode mode);
void (*set_line_mode)(void* userData, cap_mode capMode, join_mode joinMode,
struct picture_player_callbacks_compat {
void (*nop)(void* user);
void (*move_pen_by)(void* user, BPoint delta);
void (*stroke_line)(void* user, BPoint start, BPoint end);
void (*stroke_rect)(void* user, BRect rect);
void (*fill_rect)(void* user, BRect rect);
void (*stroke_round_rect)(void* user, BRect rect, BPoint radii);
void (*fill_round_rect)(void* user, BRect rect, BPoint radii);
void (*stroke_bezier)(void* user, BPoint* control);
void (*fill_bezier)(void* user, BPoint* control);
void (*stroke_arc)(void* user, BPoint center, BPoint radii, float startTheta,
float arcTheta);
void (*fill_arc)(void* user, BPoint center, BPoint radii, float startTheta,
float arcTheta);
void (*stroke_ellipse)(void* user, BPoint center, BPoint radii);
void (*fill_ellipse)(void* user, BPoint center, BPoint radii);
void (*stroke_polygon)(void* user, int32 numPoints, const BPoint* points,
bool isClosed);
void (*fill_polygon)(void* user, int32 numPoints, const BPoint* points,
bool isClosed);
void (*stroke_shape)(void* user, const BShape *shape);
void (*fill_shape)(void* user, const BShape *shape);
void (*draw_string)(void* user, const char* string, float deltax, float deltay);
void (*draw_pixels)(void* user, BRect src, BRect dest, int32 width, int32 height,
int32 bytesPerRow, int32 pixelFormat, int32 flags, const void* data);
void (*draw_picture)(void* user, BPoint where, int32 token);
void (*set_clipping_rects)(void* user, const BRect* rects, uint32 numRects);
void (*clip_to_picture)(void* user, int32 token, BPoint point,
bool clip_to_inverse_picture);
void (*push_state)(void* user);
void (*pop_state)(void* user);
void (*enter_state_change)(void* user);
void (*exit_state_change)(void* user);
void (*enter_font_state)(void* user);
void (*exit_font_state)(void* user);
void (*set_origin)(void* user, BPoint pt);
void (*set_pen_location)(void* user, BPoint pt);
void (*set_drawing_mode)(void* user, drawing_mode mode);
void (*set_line_mode)(void* user, cap_mode capMode, join_mode joinMode,
float miterLimit);
void (*set_pen_size)(void* userData, float size);
void (*set_fore_color)(void* userData, const rgb_color& color);
void (*set_back_color)(void* userData, const rgb_color& color);
void (*set_stipple_pattern)(void* userData, const pattern& patter);
void (*set_scale)(void* userData, float scale);
void (*set_font_family)(void* userData, const char* familyName,
size_t length);
void (*set_font_style)(void* userData, const char* styleName,
size_t length);
void (*set_font_spacing)(void* userData, uint8 spacing);
void (*set_font_size)(void* userData, float size);
void (*set_font_rotation)(void* userData, float rotation);
void (*set_font_encoding)(void* userData, uint8 encoding);
void (*set_font_flags)(void* userData, uint32 flags);
void (*set_font_shear)(void* userData, float shear);
void (*set_font_face)(void* userData, uint16 face);
void (*set_blending_mode)(void* userData, source_alpha alphaSourceMode,
alpha_function alphaFunctionMode);
void (*set_transform)(void* userData, const BAffineTransform& transform);
void (*translate_by)(void* userData, double x, double y);
void (*scale_by)(void* userData, double x, double y);
void (*rotate_by)(void* userData, double angleRadians);
void (*blend_layer)(void* userData, Layer* layer);
void (*clip_to_rect)(void* userData, const BRect& rect, bool inverse);
void (*clip_to_shape)(void* userData, int32 opCount, const uint32 opList[],
int32 ptCount, const BPoint ptList[], bool inverse);
void (*draw_string_locations)(void* userData, const char* string,
size_t length, const BPoint locations[], size_t locationCount);
void (*draw_rect_gradient)(void* userData, const BRect& rect, BGradient& gradient, bool fill);
void (*draw_round_rect_gradient)(void* userData, const BRect& rect, const BPoint& radii, BGradient& gradient, bool fill);
void (*draw_bezier_gradient)(void* userData, const BPoint controlPoints[4], BGradient& gradient, bool fill);
void (*draw_arc_gradient)(void* userData, const BPoint& center, const BPoint& radii, float startTheta, float arcTheta, BGradient& gradient, bool fill);
void (*draw_ellipse_gradient)(void* userData, const BRect& rect, BGradient& gradient, bool fill);
void (*draw_polygon_gradient)(void* userData, size_t numPoints, const BPoint points[], bool isClosed, BGradient& gradient, bool fill);
void (*draw_shape_gradient)(void* userData, const BShape& shape, BGradient& gradient, bool fill);
void (*set_fill_rule)(void* userData, int32 fillRule);
void (*stroke_line_gradient)(void* userData, const BPoint& start, const BPoint& end, const BGradient& gradient);
void (*set_pen_size)(void* user, float size);
void (*set_fore_color)(void* user, rgb_color color);
void (*set_back_color)(void* user, rgb_color color);
void (*set_stipple_pattern)(void* user, pattern p);
void (*set_scale)(void* user, float scale);
void (*set_font_family)(void* user, const char* family);
void (*set_font_style)(void* user, const char* style);
void (*set_font_spacing)(void* user, int32 spacing);
void (*set_font_size)(void* user, float size);
void (*set_font_rotate)(void* user, float rotation);
void (*set_font_encoding)(void* user, int32 encoding);
void (*set_font_flags)(void* user, int32 flags);
void (*set_font_shear)(void* user, float shear);
void (*set_font_bpp)(void* user, int32 bpp);
void (*set_font_face)(void* user, int32 flags);
void (*set_blending_mode)(void* user, source_alpha alphaSrcMode,
alpha_function alphaFncMode);
void (*set_transform)(void* user, const BAffineTransform& transform);
void (*translate_by)(void* user, double x, double y);
void (*scale_by)(void* user, double x, double y);
void (*rotate_by)(void* user, double angleRadians);
void (*blend_layer)(void* user, class Layer* layer);
void (*clip_to_rect)(void* user, const BRect& rect, bool inverse);
void (*clip_to_shape)(void* user, int32 opCount, const uint32 opList[], int32 ptCount,
const BPoint ptList[], bool inverse);
void (*draw_string_locations)(void* user, const char* string, const BPoint* locations,
size_t locationCount);
void (*fill_rect_gradient)(void* user, BRect rect, const BGradient& gradient);
void (*stroke_rect_gradient)(void* user, BRect rect, const BGradient& gradient);
void (*fill_round_rect_gradient)(void* user, BRect rect, BPoint radii,
const BGradient& gradient);
void (*stroke_round_rect_gradient)(void* user, BRect rect, BPoint radii,
const BGradient& gradient);
void (*fill_bezier_gradient)(void* user, const BPoint* points,
const BGradient& gradient);
void (*stroke_bezier_gradient)(void* user, const BPoint* points,
const BGradient& gradient);
void (*fill_arc_gradient)(void* user, BPoint center, BPoint radii, float startTheta,
float arcTheta, const BGradient& gradient);
void (*stroke_arc_gradient)(void* user, BPoint center, BPoint radii, float startTheta,
float arcTheta, const BGradient& gradient);
void (*fill_ellipse_gradient)(void* user, BPoint center, BPoint radii,
const BGradient& gradient);
void (*stroke_ellipse_gradient)(void* user, BPoint center, BPoint radii,
const BGradient& gradient);
void (*fill_polygon_gradient)(void* user, int32 numPoints, const BPoint* points,
bool isClosed, const BGradient& gradient);
void (*stroke_polygon_gradient)(void* user, int32 numPoints, const BPoint* points,
bool isClosed, const BGradient& gradient);
void (*fill_shape_gradient)(void* user, BShape shape, const BGradient& gradient);
void (*stroke_shape_gradient)(void* user, BShape shape, const BGradient& gradient);
void (*set_fill_rule)(void* user, int32 fillRule);
void (*stroke_line_gradient)(void* user, BPoint start, BPoint end,
const BGradient& gradient);
};
class PicturePlayerCallbacks {
public:
virtual void MovePenBy(const BPoint& where) {}
virtual void StrokeLine(const BPoint& start, const BPoint& end) {}
virtual void DrawRect(const BRect& rect, bool fill) {}
virtual void DrawRoundRect(const BRect& rect, const BPoint& radii, bool fill) {}
virtual void DrawBezier(const BPoint controlPoints[4], bool fill) {}
virtual void DrawArc(const BPoint& center, const BPoint& radii, float startTheta,
float arcTheta, bool fill) {}
virtual void DrawEllipse(const BRect& rect, bool fill) {}
virtual void DrawPolygon(size_t numPoints, const BPoint points[], bool isClosed, bool fill) {}
virtual void DrawShape(const BShape& shape, bool fill) {}
virtual void DrawString(const char* string, size_t length, float spaceEscapement,
float nonSpaceEscapement) {}
virtual void DrawPixels(const BRect& source, const BRect& destination, uint32 width,
uint32 height, size_t bytesPerRow, color_space pixelFormat, uint32 flags, const void* data,
size_t length) {}
virtual void DrawPicture(const BPoint& where, int32 token) {}
virtual void SetClippingRects(size_t numRects, const clipping_rect rects[]) {}
virtual void ClipToPicture(int32 token, const BPoint& where, bool clipToInverse) {}
virtual void PushState() {}
virtual void PopState() {}
virtual void EnterStateChange() {}
virtual void ExitStateChange() {}
virtual void EnterFontState() {}
virtual void ExitFontState() {}
virtual void SetOrigin(const BPoint& origin) {}
virtual void SetPenLocation(const BPoint& location) {}
virtual void SetDrawingMode(drawing_mode mode) {}
virtual void SetLineMode(cap_mode capMode, join_mode joinMode, float miterLimit) {}
virtual void SetPenSize(float size) {}
virtual void SetForeColor(const rgb_color& color) {}
virtual void SetBackColor(const rgb_color& color) {}
virtual void SetStipplePattern(const pattern& patter) {}
virtual void SetScale(float scale) {}
virtual void SetFontFamily(const char* familyName, size_t length) {}
virtual void SetFontStyle(const char* styleName, size_t length) {}
virtual void SetFontSpacing(uint8 spacing) {}
virtual void SetFontSize(float size) {}
virtual void SetFontRotation(float rotation) {}
virtual void SetFontEncoding(uint8 encoding) {}
virtual void SetFontFlags(uint32 flags) {}
virtual void SetFontShear(float shear) {}
virtual void SetFontFace(uint16 face) {}
virtual void SetBlendingMode(source_alpha alphaSourceMode, alpha_function alphaFunctionMode) {}
virtual void SetTransform(const BAffineTransform& transform) {}
virtual void TranslateBy(double x, double y) {}
virtual void ScaleBy(double x, double y) {}
virtual void RotateBy(double angleRadians) {}
virtual void BlendLayer(Layer* layer) {}
virtual void ClipToRect(const BRect& rect, bool inverse) {}
virtual void ClipToShape(int32 opCount, const uint32 opList[], int32 ptCount,
const BPoint ptList[], bool inverse) {}
virtual void DrawStringLocations(const char* string, size_t length, const BPoint locations[],
size_t locationCount) {}
virtual void DrawRectGradient(const BRect& rect, BGradient& gradient, bool fill) {}
virtual void DrawRoundRectGradient(const BRect& rect, const BPoint& radii, BGradient& gradient,
bool fill) {}
virtual void DrawBezierGradient(const BPoint controlPoints[4], BGradient& gradient, bool fill)
{}
virtual void DrawArcGradient(const BPoint& center, const BPoint& radii, float startTheta,
float arcTheta, BGradient& gradient, bool fill) {}
virtual void DrawEllipseGradient(const BRect& rect, BGradient& gradient, bool fill) {}
virtual void DrawPolygonGradient(size_t numPoints, const BPoint points[], bool isClosed,
BGradient& gradient, bool fill) {}
virtual void DrawShapeGradient(const BShape& shape, BGradient& gradient, bool fill) {}
virtual void SetFillRule(int32 fillRule) {}
virtual void StrokeLineGradient(const BPoint& start, const BPoint& end,
const BGradient& gradient) {}
};
@@ -115,11 +221,10 @@
status_t Play(void** callbacks, int32 tableEntries,
void* userData);
status_t Play(const picture_player_callbacks& callbacks,
size_t callbacksSize, void* userData);
status_t Play(PicturePlayerCallbacks& callbacks);
private:
status_t _Play(const picture_player_callbacks& callbacks, void* userData,
status_t _Play(PicturePlayerCallbacks& callbacks,
const void* data, size_t length, uint16 parentOp);
const void* fData;
@@ -29,11 +29,84 @@
using BPrivate::PicturePlayer;
using BPrivate::PicturePlayerCallbacks;
using BPrivate::picture_player_callbacks_compat;
struct adapter_context {
void* user_data;
void** function_table;
class CallbackAdapterPlayer : public PicturePlayerCallbacks {
public:
CallbackAdapterPlayer(void* userData, void** functionTable);
virtual void MovePenBy(const BPoint& where);
virtual void StrokeLine(const BPoint& start, const BPoint& end);
virtual void DrawRect(const BRect& rect, bool fill);
virtual void DrawRoundRect(const BRect& rect, const BPoint& radii, bool fill);
virtual void DrawBezier(const BPoint controlPoints[4], bool fill);
virtual void DrawArc(const BPoint& center, const BPoint& radii, float startTheta,
float arcTheta, bool fill);
virtual void DrawEllipse(const BRect& rect, bool fill);
virtual void DrawPolygon(size_t numPoints, const BPoint points[], bool isClosed, bool fill);
virtual void DrawShape(const BShape& shape, bool fill);
virtual void DrawString(const char* string, size_t length, float spaceEscapement,
float nonSpaceEscapement);
virtual void DrawPixels(const BRect& source, const BRect& destination, uint32 width,
uint32 height, size_t bytesPerRow, color_space pixelFormat, uint32 flags, const void* data,
size_t length);
virtual void DrawPicture(const BPoint& where, int32 token);
virtual void SetClippingRects(size_t numRects, const clipping_rect rects[]);
virtual void ClipToPicture(int32 token, const BPoint& where, bool clipToInverse);
virtual void PushState();
virtual void PopState();
virtual void EnterStateChange();
virtual void ExitStateChange();
virtual void EnterFontState();
virtual void ExitFontState();
virtual void SetOrigin(const BPoint& origin);
virtual void SetPenLocation(const BPoint& location);
virtual void SetDrawingMode(drawing_mode mode);
virtual void SetLineMode(cap_mode capMode, join_mode joinMode, float miterLimit);
virtual void SetPenSize(float size);
virtual void SetForeColor(const rgb_color& color);
virtual void SetBackColor(const rgb_color& color);
virtual void SetStipplePattern(const pattern& patter);
virtual void SetScale(float scale);
virtual void SetFontFamily(const char* familyName, size_t length);
virtual void SetFontStyle(const char* styleName, size_t length);
virtual void SetFontSpacing(uint8 spacing);
virtual void SetFontSize(float size);
virtual void SetFontRotation(float rotation);
virtual void SetFontEncoding(uint8 encoding);
virtual void SetFontFlags(uint32 flags);
virtual void SetFontShear(float shear);
virtual void SetFontFace(uint16 face);
virtual void SetBlendingMode(source_alpha alphaSourceMode, alpha_function alphaFunctionMode);
virtual void SetTransform(const BAffineTransform& transform);
virtual void TranslateBy(double x, double y);
virtual void ScaleBy(double x, double y);
virtual void RotateBy(double angleRadians);
virtual void BlendLayer(Layer* layer);
virtual void ClipToRect(const BRect& rect, bool inverse);
virtual void ClipToShape(int32 opCount, const uint32 opList[], int32 ptCount,
const BPoint ptList[], bool inverse);
virtual void DrawStringLocations(const char* string, size_t length, const BPoint locations[],
size_t locationCount);
virtual void DrawRectGradient(const BRect& rect, BGradient& gradient, bool fill);
virtual void DrawRoundRectGradient(const BRect& rect, const BPoint& radii, BGradient& gradient,
bool fill);
virtual void DrawBezierGradient(const BPoint controlPoints[4], BGradient& gradient, bool fill);
virtual void DrawArcGradient(const BPoint& center, const BPoint& radii, float startTheta,
float arcTheta, BGradient& gradient, bool fill);
virtual void DrawEllipseGradient(const BRect& rect, BGradient& gradient, bool fill);
virtual void DrawPolygonGradient(size_t numPoints, const BPoint points[], bool isClosed,
BGradient& gradient, bool fill);
virtual void DrawShapeGradient(const BShape& shape, BGradient& gradient, bool fill);
virtual void SetFillRule(int32 fillRule);
virtual void StrokeLineGradient(const BPoint& start, const BPoint& end,
const BGradient& gradient);
private:
void* fUserData;
picture_player_callbacks_compat* fCallbacks;
};
@@ -43,82 +116,89 @@
}
static void
move_pen_by(void* _context, const BPoint& delta)
CallbackAdapterPlayer::CallbackAdapterPlayer(void* userData, void** functionTable)
:
fUserData(userData),
fCallbacks((picture_player_callbacks_compat*)functionTable)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, BPoint))context->function_table[1])(context->user_data,
delta);
}
static void
stroke_line(void* _context, const BPoint& start, const BPoint& end)
void
CallbackAdapterPlayer::MovePenBy(const BPoint& delta)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, BPoint, BPoint))context->function_table[2])(
context->user_data, start, end);
fCallbacks->move_pen_by(fUserData, delta);
}
static void
draw_rect(void* _context, const BRect& rect, bool fill)
void
CallbackAdapterPlayer::StrokeLine(const BPoint& start, const BPoint& end)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, BRect))context->function_table[fill ? 4 : 3])(
context->user_data, rect);
fCallbacks->stroke_line(fUserData, start, end);
}
static void
draw_round_rect(void* _context, const BRect& rect, const BPoint& radii,
bool fill)
void
CallbackAdapterPlayer::DrawRect(const BRect& rect, bool fill)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, BRect, BPoint))context->function_table[fill ? 6 : 5])(
context->user_data, rect, radii);
if (fill)
fCallbacks->fill_rect(fUserData, rect);
else
fCallbacks->stroke_rect(fUserData, rect);
}
static void
draw_bezier(void* _context, const BPoint _points[4], bool fill)
void
CallbackAdapterPlayer::DrawRoundRect(const BRect& rect, const BPoint& radii,
bool fill)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
if (fill)
fCallbacks->fill_round_rect(fUserData, rect, radii);
else
fCallbacks->stroke_round_rect(fUserData, rect, radii);
}
void
CallbackAdapterPlayer::DrawBezier(const BPoint _points[4], bool fill)
{
BPoint points[4] = { _points[0], _points[1], _points[2], _points[3] };
((void (*)(void*, BPoint*))context->function_table[fill ? 8 : 7])(
context->user_data, points);
if (fill)
fCallbacks->fill_bezier(fUserData, points);
else
fCallbacks->stroke_bezier(fUserData, points);
}
static void
draw_arc(void* _context, const BPoint& center, const BPoint& radii,
void
CallbackAdapterPlayer::DrawArc(const BPoint& center, const BPoint& radii,
float startTheta, float arcTheta, bool fill)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, BPoint, BPoint, float, float))
context->function_table[fill ? 10 : 9])(context->user_data, center,
radii, startTheta, arcTheta);
if (fill)
fCallbacks->fill_arc(fUserData, center, radii, startTheta, arcTheta);
else
fCallbacks->stroke_arc(fUserData, center, radii, startTheta, arcTheta);
}
static void
draw_ellipse(void* _context, const BRect& rect, bool fill)
void
CallbackAdapterPlayer::DrawEllipse(const BRect& rect, bool fill)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
BPoint radii((rect.Width() + 1) / 2.0f, (rect.Height() + 1) / 2.0f);
BPoint center = rect.LeftTop() + radii;
((void (*)(void*, BPoint, BPoint))
context->function_table[fill ? 12 : 11])(context->user_data, center,
radii);
if (fill)
fCallbacks->fill_ellipse(fUserData, center, radii);
else
fCallbacks->stroke_ellipse(fUserData, center, radii);
}
static void
draw_polygon(void* _context, size_t numPoints, const BPoint _points[],
void
CallbackAdapterPlayer::DrawPolygon(size_t numPoints, const BPoint _points[],
bool isClosed, bool fill)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
BStackOrHeapArray<BPoint, 200> points(numPoints);
if (!points.IsValid())
@@ -126,70 +206,63 @@
memcpy((void*)points, _points, numPoints * sizeof(BPoint));
((void (*)(void*, int32, BPoint*, bool))
context->function_table[fill ? 14 : 13])(context->user_data, numPoints,
points, isClosed);
if (fill)
fCallbacks->fill_polygon(fUserData, numPoints, points, isClosed);
else
fCallbacks->stroke_polygon(fUserData, numPoints, points, isClosed);
}
static void
draw_shape(void* _context, const BShape& shape, bool fill)
void
CallbackAdapterPlayer::DrawShape(const BShape& shape, bool fill)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, BShape))context->function_table[fill ? 16 : 15])(
context->user_data, shape);
if (fill)
fCallbacks->fill_shape(fUserData, &shape);
else
fCallbacks->stroke_shape(fUserData, &shape);
}
static void
draw_string(void* _context, const char* _string, size_t length,
void
CallbackAdapterPlayer::DrawString(const char* _string, size_t length,
float deltaSpace, float deltaNonSpace)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
char* string = strndup(_string, length);
((void (*)(void*, char*, float, float))
context->function_table[17])(context->user_data, string, deltaSpace,
deltaNonSpace);
fCallbacks->draw_string(fUserData, string, deltaSpace, deltaNonSpace);
free(string);
}
static void
draw_pixels(void* _context, const BRect& src, const BRect& dest, uint32 width,
void
CallbackAdapterPlayer::DrawPixels(const BRect& src, const BRect& dest, uint32 width,
uint32 height, size_t bytesPerRow, color_space pixelFormat, uint32 options,
const void* _data, size_t length)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
void* data = malloc(length);
if (data == NULL)
return;
memcpy(data, _data, length);
((void (*)(void*, BRect, BRect, int32, int32, int32, int32, int32, void*))
context->function_table[18])(context->user_data, src, dest, width,
fCallbacks->draw_pixels(fUserData, src, dest, width,
height, bytesPerRow, pixelFormat, options, data);
free(data);
}
static void
draw_picture(void* _context, const BPoint& where, int32 token)
void
CallbackAdapterPlayer::DrawPicture(const BPoint& where, int32 token)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, BPoint, int32))context->function_table[19])(
context->user_data, where, token);
fCallbacks->draw_picture(fUserData, where, token);
}
static void
set_clipping_rects(void* _context, size_t numRects, const clipping_rect _rects[])
void
CallbackAdapterPlayer::SetClippingRects(size_t numRects, const clipping_rect _rects[])
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
BStackOrHeapArray<BRect, 100> rects(numRects);
if (!rects.IsValid())
@@ -200,426 +273,362 @@
rects[i] = BRect(srcRect.left, srcRect.top, srcRect.right, srcRect.bottom);
}
((void (*)(void*, BRect*, uint32))context->function_table[20])(
context->user_data, rects, numRects);
fCallbacks->set_clipping_rects(fUserData, rects, numRects);
}
static void
clip_to_picture(void* _context, int32 token, const BPoint& origin,
void
CallbackAdapterPlayer::ClipToPicture(int32 token, const BPoint& origin,
bool clipToInverse)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, int32, BPoint, bool))context->function_table[21])(
context->user_data, token, origin, clipToInverse);
fCallbacks->clip_to_picture(fUserData, token, origin, clipToInverse);
}
static void
push_state(void* _context)
void
CallbackAdapterPlayer::PushState()
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*))context->function_table[22])(context->user_data);
fCallbacks->push_state(fUserData);
}
static void
pop_state(void* _context)
void
CallbackAdapterPlayer::PopState()
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*))context->function_table[23])(context->user_data);
fCallbacks->pop_state(fUserData);
}
static void
enter_state_change(void* _context)
void
CallbackAdapterPlayer::EnterStateChange()
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*))context->function_table[24])(context->user_data);
fCallbacks->enter_state_change(fUserData);
}
static void
exit_state_change(void* _context)
void
CallbackAdapterPlayer::ExitStateChange()
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*))context->function_table[25])(context->user_data);
fCallbacks->exit_state_change(fUserData);
}
static void
enter_font_state(void* _context)
void
CallbackAdapterPlayer::EnterFontState()
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*))context->function_table[26])(context->user_data);
fCallbacks->enter_font_state(fUserData);
}
static void
exit_font_state(void* _context)
void
CallbackAdapterPlayer::ExitFontState()
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*))context->function_table[27])(context->user_data);
fCallbacks->exit_font_state(fUserData);
}
static void
set_origin(void* _context, const BPoint& origin)
void
CallbackAdapterPlayer::SetOrigin(const BPoint& origin)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, BPoint))context->function_table[28])(context->user_data,
origin);
fCallbacks->set_origin(fUserData, origin);
}
static void
set_pen_location(void* _context, const BPoint& penLocation)
void
CallbackAdapterPlayer::SetPenLocation(const BPoint& penLocation)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, BPoint))context->function_table[29])(context->user_data,
penLocation);
fCallbacks->set_pen_location(fUserData, penLocation);
}
static void
set_drawing_mode(void* _context, drawing_mode mode)
void
CallbackAdapterPlayer::SetDrawingMode(drawing_mode mode)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, drawing_mode))context->function_table[30])(
context->user_data, mode);
fCallbacks->set_drawing_mode(fUserData, mode);
}
static void
set_line_mode(void* _context, cap_mode capMode, join_mode joinMode,
void
CallbackAdapterPlayer::SetLineMode(cap_mode capMode, join_mode joinMode,
float miterLimit)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, cap_mode, join_mode, float))context->function_table[31])(
context->user_data, capMode, joinMode, miterLimit);
fCallbacks->set_line_mode(fUserData, capMode, joinMode, miterLimit);
}
static void
set_pen_size(void* _context, float size)
void
CallbackAdapterPlayer::SetPenSize(float size)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, float))context->function_table[32])(context->user_data,
size);
fCallbacks->set_pen_size(fUserData, size);
}
static void
set_fore_color(void* _context, const rgb_color& color)
void
CallbackAdapterPlayer::SetForeColor(const rgb_color& color)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, rgb_color))context->function_table[33])(
context->user_data, color);
fCallbacks->set_fore_color(fUserData, color);
}
static void
set_back_color(void* _context, const rgb_color& color)
void
CallbackAdapterPlayer::SetBackColor(const rgb_color& color)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, rgb_color))context->function_table[34])(
context->user_data, color);
fCallbacks->set_back_color(fUserData, color);
}
static void
set_stipple_pattern(void* _context, const pattern& stipplePattern)
void
CallbackAdapterPlayer::SetStipplePattern(const pattern& stipplePattern)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, pattern))context->function_table[35])(context->user_data,
stipplePattern);
fCallbacks->set_stipple_pattern(fUserData, stipplePattern);
}
static void
set_scale(void* _context, float scale)
void
CallbackAdapterPlayer::SetScale(float scale)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, float))context->function_table[36])(context->user_data,
scale);
fCallbacks->set_scale(fUserData, scale);
}
static void
set_font_family(void* _context, const char* _family, size_t length)
void
CallbackAdapterPlayer::SetFontFamily(const char* _family, size_t length)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
char* family = strndup(_family, length);
((void (*)(void*, char*))context->function_table[37])(context->user_data,
family);
fCallbacks->set_font_family(fUserData, family);
free(family);
}
static void
set_font_style(void* _context, const char* _style, size_t length)
void
CallbackAdapterPlayer::SetFontStyle(const char* _style, size_t length)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
char* style = strndup(_style, length);
((void (*)(void*, char*))context->function_table[38])(context->user_data,
style);
fCallbacks->set_font_style(fUserData, style);
free(style);
}
static void
set_font_spacing(void* _context, uint8 spacing)
void
CallbackAdapterPlayer::SetFontSpacing(uint8 spacing)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, int32))context->function_table[39])(context->user_data,
spacing);
fCallbacks->set_font_spacing(fUserData, spacing);
}
static void
set_font_size(void* _context, float size)
void
CallbackAdapterPlayer::SetFontSize(float size)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, float))context->function_table[40])(context->user_data,
size);
fCallbacks->set_font_size(fUserData, size);
}
static void
set_font_rotation(void* _context, float rotation)
void
CallbackAdapterPlayer::SetFontRotation(float rotation)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, float))context->function_table[41])(context->user_data,
rotation);
fCallbacks->set_font_rotate(fUserData, rotation);
}
static void
set_font_encoding(void* _context, uint8 encoding)
void
CallbackAdapterPlayer::SetFontEncoding(uint8 encoding)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, int32))context->function_table[42])(context->user_data,
encoding);
fCallbacks->set_font_encoding(fUserData, encoding);
}
static void
set_font_flags(void* _context, uint32 flags)
void
CallbackAdapterPlayer::SetFontFlags(uint32 flags)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, int32))context->function_table[43])(context->user_data,
flags);
fCallbacks->set_font_flags(fUserData, flags);
}
static void
set_font_shear(void* _context, float shear)
void
CallbackAdapterPlayer::SetFontShear(float shear)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, float))context->function_table[44])(context->user_data,
shear);
fCallbacks->set_font_shear(fUserData, shear);
}
static void
set_font_face(void* _context, uint16 face)
void
CallbackAdapterPlayer::SetFontFace(uint16 face)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, int32))context->function_table[46])(context->user_data,
face);
fCallbacks->set_font_face(fUserData, face);
}
static void
set_blending_mode(void* _context, source_alpha alphaSrcMode,
void
CallbackAdapterPlayer::SetBlendingMode(source_alpha alphaSrcMode,
alpha_function alphaFncMode)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, source_alpha, alpha_function))
context->function_table[47])(context->user_data, alphaSrcMode,
alphaFncMode);
fCallbacks->set_blending_mode(fUserData, alphaSrcMode, alphaFncMode);
}
static void
set_transform(void* _context, const BAffineTransform& transform)
void
CallbackAdapterPlayer::SetTransform(const BAffineTransform& transform)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, const BAffineTransform&))
context->function_table[48])(context->user_data, transform);
fCallbacks->set_transform(fUserData, transform);
}
static void
translate_by(void* _context, double x, double y)
void
CallbackAdapterPlayer::TranslateBy(double x, double y)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, double, double))
context->function_table[49])(context->user_data, x, y);
fCallbacks->translate_by(fUserData, x, y);
}
static void
scale_by(void* _context, double x, double y)
void
CallbackAdapterPlayer::ScaleBy(double x, double y)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, double, double))
context->function_table[50])(context->user_data, x, y);
fCallbacks->scale_by(fUserData, x, y);
}
static void
rotate_by(void* _context, double angleRadians)
void
CallbackAdapterPlayer::RotateBy(double angleRadians)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, double))
context->function_table[51])(context->user_data, angleRadians);
fCallbacks->rotate_by(fUserData, angleRadians);
}
static void
blend_layer(void* _context, Layer* layer)
void
CallbackAdapterPlayer::BlendLayer(Layer* layer)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, Layer*))
context->function_table[52])(context->user_data, layer);
fCallbacks->blend_layer(fUserData, layer);
}
static void
clip_to_rect(void* _context, const BRect& rect, bool inverse)
void
CallbackAdapterPlayer::ClipToRect(const BRect& rect, bool inverse)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, const BRect&, bool))
context->function_table[53])(context->user_data, rect, inverse);
fCallbacks->clip_to_rect(fUserData, rect, inverse);
}
static void
clip_to_shape(void* _context, int32 opCount, const uint32 opList[],
void
CallbackAdapterPlayer::ClipToShape(int32 opCount, const uint32 opList[],
int32 ptCount, const BPoint ptList[], bool inverse)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, int32, const uint32*, int32, const BPoint*, bool))
context->function_table[54])(context->user_data, opCount, opList,
fCallbacks->clip_to_shape(fUserData, opCount, opList,
ptCount, ptList, inverse);
}
static void
draw_string_locations(void* _context, const char* _string, size_t length,
void
CallbackAdapterPlayer::DrawStringLocations(const char* _string, size_t length,
const BPoint* locations, size_t locationCount)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
char* string = strndup(_string, length);
((void (*)(void*, char*, const BPoint*, size_t))
context->function_table[55])(context->user_data, string, locations,
fCallbacks->draw_string_locations(fUserData, string, locations,
locationCount);
free(string);
}
static void
draw_rect_gradient(void* _context, const BRect& rect, BGradient& gradient, bool fill)
void
CallbackAdapterPlayer::DrawRectGradient(const BRect& rect, BGradient& gradient, bool fill)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, BRect, BGradient&))context->function_table[fill ? 56 : 57])(
context->user_data, rect, gradient);
if (fill)
fCallbacks->fill_rect_gradient(fUserData, rect, gradient);
else
fCallbacks->stroke_rect_gradient(fUserData, rect, gradient);
}
static void
draw_round_rect_gradient(void* _context, const BRect& rect, const BPoint& radii, BGradient& gradient,
void
CallbackAdapterPlayer::DrawRoundRectGradient(const BRect& rect, const BPoint& radii, BGradient& gradient,
bool fill)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, BRect, BPoint, BGradient&))context->function_table[fill ? 58 : 59])(
context->user_data, rect, radii, gradient);
if (fill)
fCallbacks->fill_round_rect_gradient(fUserData, rect, radii, gradient);
else
fCallbacks->stroke_round_rect_gradient(fUserData, rect, radii, gradient);
}
static void
draw_bezier_gradient(void* _context, const BPoint _points[4], BGradient& gradient, bool fill)
void
CallbackAdapterPlayer::DrawBezierGradient(const BPoint _points[4], BGradient& gradient, bool fill)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
BPoint points[4] = { _points[0], _points[1], _points[2], _points[3] };
((void (*)(void*, BPoint*, BGradient&))context->function_table[fill ? 60 : 61])(
context->user_data, points, gradient);
if (fill)
fCallbacks->fill_bezier_gradient(fUserData, points, gradient);
else
fCallbacks->stroke_bezier_gradient(fUserData, points, gradient);
}
static void
draw_arc_gradient(void* _context, const BPoint& center, const BPoint& radii,
void
CallbackAdapterPlayer::DrawArcGradient(const BPoint& center, const BPoint& radii,
float startTheta, float arcTheta, BGradient& gradient, bool fill)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, BPoint, BPoint, float, float, BGradient&))
context->function_table[fill ? 62 : 63])(context->user_data, center,
radii, startTheta, arcTheta, gradient);
if (fill)
fCallbacks->fill_arc_gradient(fUserData, center, radii, startTheta, arcTheta, gradient);
else
fCallbacks->stroke_arc_gradient(fUserData, center, radii, startTheta, arcTheta, gradient);
}
static void
draw_ellipse_gradient(void* _context, const BRect& rect, BGradient& gradient, bool fill)
void
CallbackAdapterPlayer::DrawEllipseGradient(const BRect& rect, BGradient& gradient, bool fill)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
BPoint radii((rect.Width() + 1) / 2.0f, (rect.Height() + 1) / 2.0f);
BPoint center = rect.LeftTop() + radii;
((void (*)(void*, BPoint, BPoint, BGradient&))
context->function_table[fill ? 64 : 65])(context->user_data, center,
radii, gradient);
if (fill)
fCallbacks->fill_ellipse_gradient(fUserData, center, radii, gradient);
else
fCallbacks->stroke_ellipse_gradient(fUserData, center, radii, gradient);
}
static void
draw_polygon_gradient(void* _context, size_t numPoints, const BPoint _points[],
void
CallbackAdapterPlayer::DrawPolygonGradient(size_t numPoints, const BPoint _points[],
bool isClosed, BGradient& gradient, bool fill)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
BStackOrHeapArray<BPoint, 200> points(numPoints);
if (!points.IsValid())
return;
memcpy((void*)points, _points, numPoints * sizeof(BPoint));
((void (*)(void*, int32, BPoint*, bool, BGradient&))
context->function_table[fill ? 66 : 67])(context->user_data, numPoints,
points, isClosed, gradient);
if (fill)
fCallbacks->fill_polygon_gradient(fUserData, numPoints, points, isClosed, gradient);
else
fCallbacks->stroke_polygon_gradient(fUserData, numPoints, points, isClosed, gradient);
}
static void
draw_shape_gradient(void* _context, const BShape& shape, BGradient& gradient, bool fill)
void
CallbackAdapterPlayer::DrawShapeGradient(const BShape& shape, BGradient& gradient, bool fill)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, BShape, BGradient&))context->function_table[fill ? 68 : 69])(
context->user_data, shape, gradient);
if (fill)
fCallbacks->fill_shape_gradient(fUserData, shape, gradient);
else
fCallbacks->stroke_shape_gradient(fUserData, shape, gradient);
}
static void
set_fill_rule(void* _context, int32 fillRule)
void
CallbackAdapterPlayer::SetFillRule(int32 fillRule)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, int32))context->function_table[70])(
context->user_data, fillRule);
fCallbacks->set_fill_rule(fUserData, fillRule);
}
static void
stroke_line_gradient(void* _context, const BPoint& start, const BPoint& end, const BGradient& gradient)
void
CallbackAdapterPlayer::StrokeLineGradient(const BPoint& start, const BPoint& end, const BGradient& gradient)
{
adapter_context* context = reinterpret_cast<adapter_context*>(_context);
((void (*)(void*, BPoint, BPoint, const BGradient&))context->function_table[71])(
context->user_data, start, end, gradient);
fCallbacks->stroke_line_gradient(fUserData, start, end, gradient);
}
@@ -728,65 +737,6 @@
status_t
PicturePlayer::Play(void** callBackTable, int32 tableEntries, void* userData)
{
const BPrivate::picture_player_callbacks kAdapterCallbacks = {
move_pen_by,
stroke_line,
draw_rect,
draw_round_rect,
draw_bezier,
draw_arc,
draw_ellipse,
draw_polygon,
draw_shape,
draw_string,
draw_pixels,
draw_picture,
set_clipping_rects,
clip_to_picture,
push_state,
pop_state,
enter_state_change,
exit_state_change,
enter_font_state,
exit_font_state,
set_origin,
set_pen_location,
set_drawing_mode,
set_line_mode,
set_pen_size,
set_fore_color,
set_back_color,
set_stipple_pattern,
set_scale,
set_font_family,
set_font_style,
set_font_spacing,
set_font_size,
set_font_rotation,
set_font_encoding,
set_font_flags,
set_font_shear,
set_font_face,
set_blending_mode,
set_transform,
translate_by,
scale_by,
rotate_by,
blend_layer,
clip_to_rect,
clip_to_shape,
draw_string_locations,
draw_rect_gradient,
draw_round_rect_gradient,
draw_bezier_gradient,
draw_arc_gradient,
draw_ellipse_gradient,
draw_polygon_gradient,
draw_shape_gradient,
set_fill_rule,
stroke_line_gradient
};
@@ -796,27 +746,23 @@
void *dummyTable[kOpsTableSize];
adapter_context adapterContext;
adapterContext.user_data = userData;
adapterContext.function_table = callBackTable;
if ((size_t)tableEntries < kOpsTableSize) {
memcpy(dummyTable, callBackTable, tableEntries * sizeof(void*));
for (size_t i = (size_t)tableEntries; i < kOpsTableSize; i++)
dummyTable[i] = (void*)nop;
adapterContext.function_table = dummyTable;
callBackTable = dummyTable;
}
return _Play(kAdapterCallbacks, &adapterContext, fData, fSize, 0);
CallbackAdapterPlayer callbackAdapterPlayer(userData, callBackTable);
return _Play(callbackAdapterPlayer, fData, fSize, 0);
}
status_t
PicturePlayer::Play(const picture_player_callbacks& callbacks,
size_t callbacksSize, void* userData)
PicturePlayer::Play(PicturePlayerCallbacks& callbacks)
{
return _Play(callbacks, userData, fData, fSize, 0);
return _Play(callbacks, fData, fSize, 0);
}
@@ -888,7 +834,7 @@
status_t
PicturePlayer::_Play(const picture_player_callbacks& callbacks, void* userData,
PicturePlayer::_Play(PicturePlayerCallbacks& callbacks,
const void* buffer, size_t length, uint16 parentOp)
{
#if DEBUG
@@ -941,10 +887,10 @@
case B_PIC_MOVE_PEN_BY:
{
const BPoint* where;
if (callbacks.move_pen_by == NULL || !reader.Get(where))
if (!reader.Get(where))
break;
callbacks.move_pen_by(userData, *where);
callbacks.MovePenBy(*where);
break;
}
@@ -952,12 +898,10 @@
{
const BPoint* start;
const BPoint* end;
if (callbacks.stroke_line == NULL || !reader.Get(start)
|| !reader.Get(end)) {
if (!reader.Get(start) || !reader.Get(end))
break;
}
callbacks.stroke_line(userData, *start, *end);
callbacks.StrokeLine(*start, *end);
break;
}
@@ -965,11 +909,10 @@
case B_PIC_FILL_RECT:
{
const BRect* rect;
if (callbacks.draw_rect == NULL || !reader.Get(rect))
if (!reader.Get(rect))
break;
callbacks.draw_rect(userData, *rect,
header->op == B_PIC_FILL_RECT);
callbacks.DrawRect(*rect, header->op == B_PIC_FILL_RECT);
break;
}
@@ -978,12 +921,10 @@
{
const BRect* rect;
const BPoint* radii;
if (callbacks.draw_round_rect == NULL || !reader.Get(rect)
|| !reader.Get(radii)) {
if (!reader.Get(rect) || !reader.Get(radii))
break;
}
callbacks.draw_round_rect(userData, *rect, *radii,
callbacks.DrawRoundRect(*rect, *radii,
header->op == B_PIC_FILL_ROUND_RECT);
break;
}
@@ -993,12 +934,10 @@
{
const size_t kNumControlPoints = 4;
const BPoint* controlPoints;
if (callbacks.draw_bezier == NULL
|| !reader.Get(controlPoints, kNumControlPoints)) {
if (!reader.Get(controlPoints, kNumControlPoints))
break;
}
callbacks.draw_bezier(userData, controlPoints, header->op == B_PIC_FILL_BEZIER);
callbacks.DrawBezier(controlPoints, header->op == B_PIC_FILL_BEZIER);
break;
}
@@ -1009,13 +948,13 @@
const BPoint* radii;
const float* startTheta;
const float* arcTheta;
if (callbacks.draw_arc == NULL || !reader.Get(center)
if (!reader.Get(center)
|| !reader.Get(radii) || !reader.Get(startTheta)
|| !reader.Get(arcTheta)) {
break;
}
callbacks.draw_arc(userData, *center, *radii, *startTheta,
callbacks.DrawArc(*center, *radii, *startTheta,
*arcTheta, header->op == B_PIC_FILL_ARC);
break;
}
@@ -1024,10 +963,10 @@
case B_PIC_FILL_ELLIPSE:
{
const BRect* rect;
if (callbacks.draw_ellipse == NULL || !reader.Get(rect))
if (!reader.Get(rect))
break;
callbacks.draw_ellipse(userData, *rect,
callbacks.DrawEllipse(*rect,
header->op == B_PIC_FILL_ELLIPSE);
break;
}
@@ -1037,10 +976,8 @@
{
const uint32* numPoints;
const BPoint* points;
if (callbacks.draw_polygon == NULL || !reader.Get(numPoints)
|| !reader.Get(points, *numPoints)) {
if (!reader.Get(numPoints) || !reader.Get(points, *numPoints))
break;
}
bool isClosed = true;
const bool* closedPointer;
@@ -1051,7 +988,7 @@
isClosed = *closedPointer;
}
callbacks.draw_polygon(userData, *numPoints, points, isClosed,
callbacks.DrawPolygon(*numPoints, points, isClosed,
header->op == B_PIC_FILL_POLYGON);
break;
}
@@ -1063,7 +1000,7 @@
const uint32* pointCount;
const uint32* opList;
const BPoint* pointList;
if (callbacks.draw_shape == NULL || !reader.Get(opCount)
if (!reader.Get(opCount)
|| !reader.Get(pointCount) || !reader.Get(opList, *opCount)
|| !reader.Get(pointList, *pointCount)) {
break;
@@ -1073,8 +1010,7 @@
BShape shape;
BShape::Private(shape).SetData(*opCount, *pointCount, opList, pointList);
callbacks.draw_shape(userData, shape,
header->op == B_PIC_FILL_SHAPE);
callbacks.DrawShape(shape, header->op == B_PIC_FILL_SHAPE);
break;
}
@@ -1083,11 +1019,11 @@
{
const BRect* rect;
BGradient* gradient;
if (callbacks.draw_rect_gradient == NULL || !reader.Get(rect) || !reader.GetGradient(gradient))
if (!reader.Get(rect) || !reader.GetGradient(gradient))
break;
ObjectDeleter<BGradient> gradientDeleter(gradient);
callbacks.draw_rect_gradient(userData, *rect, *gradient,
callbacks.DrawRectGradient(*rect, *gradient,
header->op == B_PIC_FILL_RECT_GRADIENT);
break;
}
@@ -1098,13 +1034,13 @@
const BRect* rect;
const BPoint* radii;
BGradient* gradient;
if (callbacks.draw_round_rect_gradient == NULL || !reader.Get(rect)
if (!reader.Get(rect)
|| !reader.Get(radii) || !reader.GetGradient(gradient)) {
break;
}
ObjectDeleter<BGradient> gradientDeleter(gradient);
callbacks.draw_round_rect_gradient(userData, *rect, *radii, *gradient,
callbacks.DrawRoundRectGradient(*rect, *radii, *gradient,
header->op == B_PIC_FILL_ROUND_RECT_GRADIENT);
break;
}
@@ -1115,13 +1051,11 @@
const size_t kNumControlPoints = 4;
const BPoint* controlPoints;
BGradient* gradient;
if (callbacks.draw_bezier_gradient == NULL
|| !reader.Get(controlPoints, kNumControlPoints) || !reader.GetGradient(gradient)) {
if (!reader.Get(controlPoints, kNumControlPoints) || !reader.GetGradient(gradient))
break;
}
ObjectDeleter<BGradient> gradientDeleter(gradient);
callbacks.draw_bezier_gradient(userData, controlPoints, *gradient,
callbacks.DrawBezierGradient(controlPoints, *gradient,
header->op == B_PIC_FILL_BEZIER_GRADIENT);
break;
}
@@ -1132,10 +1066,8 @@
const uint32* numPoints;
const BPoint* points;
BGradient* gradient;
if (callbacks.draw_polygon_gradient == NULL || !reader.Get(numPoints)
|| !reader.Get(points, *numPoints)) {
if (!reader.Get(numPoints) || !reader.Get(points, *numPoints))
break;
}
bool isClosed = true;
const bool* closedPointer;
@@ -1150,7 +1082,7 @@
break;
ObjectDeleter<BGradient> gradientDeleter(gradient);
callbacks.draw_polygon_gradient(userData, *numPoints, points, isClosed, *gradient,
callbacks.DrawPolygonGradient(*numPoints, points, isClosed, *gradient,
header->op == B_PIC_FILL_POLYGON_GRADIENT);
break;
}
@@ -1163,7 +1095,7 @@
const uint32* opList;
const BPoint* pointList;
BGradient* gradient;
if (callbacks.draw_shape_gradient == NULL || !reader.Get(opCount)
if (!reader.Get(opCount)
|| !reader.Get(pointCount) || !reader.Get(opList, *opCount)
|| !reader.Get(pointList, *pointCount) || !reader.GetGradient(gradient)) {
break;
@@ -1174,7 +1106,7 @@
BShape shape;
BShape::Private(shape).SetData(*opCount, *pointCount, opList, pointList);
callbacks.draw_shape_gradient(userData, shape, *gradient,
callbacks.DrawShapeGradient(shape, *gradient,
header->op == B_PIC_FILL_SHAPE_GRADIENT);
break;
}
@@ -1187,14 +1119,14 @@
const float* startTheta;
const float* arcTheta;
BGradient* gradient;
if (callbacks.draw_arc_gradient == NULL || !reader.Get(center)
if (!reader.Get(center)
|| !reader.Get(radii) || !reader.Get(startTheta)
|| !reader.Get(arcTheta) || !reader.GetGradient(gradient)) {
break;
}
ObjectDeleter<BGradient> gradientDeleter(gradient);
callbacks.draw_arc_gradient(userData, *center, *radii, *startTheta,
callbacks.DrawArcGradient(*center, *radii, *startTheta,
*arcTheta, *gradient, header->op == B_PIC_FILL_ARC_GRADIENT);
break;
}
@@ -1204,11 +1136,11 @@
{
const BRect* rect;
BGradient* gradient;
if (callbacks.draw_ellipse_gradient == NULL || !reader.Get(rect) || !reader.GetGradient(gradient))
if (!reader.Get(rect) || !reader.GetGradient(gradient))
break;
ObjectDeleter<BGradient> gradientDeleter(gradient);
callbacks.draw_ellipse_gradient(userData, *rect, *gradient,
callbacks.DrawEllipseGradient(*rect, *gradient,
header->op == B_PIC_FILL_ELLIPSE_GRADIENT);
break;
}
@@ -1218,12 +1150,12 @@
const BPoint* start;
const BPoint* end;
BGradient* gradient;
if (callbacks.stroke_line_gradient == NULL || !reader.Get(start)
if (!reader.Get(start)
|| !reader.Get(end) || !reader.GetGradient(gradient)) {
break;
}
callbacks.stroke_line_gradient(userData, *start, *end, *gradient);
callbacks.StrokeLineGradient(*start, *end, *gradient);
break;
}
@@ -1233,15 +1165,14 @@
const char* string;
const float* escapementSpace;
const float* escapementNonSpace;
if (callbacks.draw_string == NULL
|| !reader.Get(length)
if (!reader.Get(length)
|| !reader.Get(string, *length)
|| !reader.Get(escapementSpace)
|| !reader.Get(escapementNonSpace)) {
break;
}
callbacks.draw_string(userData, string, *length,
callbacks.DrawString(string, *length,
*escapementSpace, *escapementNonSpace);
break;
}
@@ -1252,15 +1183,14 @@
const BPoint* pointList;
const int32* length;
const char* string;
if (callbacks.draw_string_locations == NULL
|| !reader.Get(pointCount)
if (!reader.Get(pointCount)
|| !reader.Get(pointList, *pointCount)
|| !reader.Get(length)
|| !reader.Get(string, *length)) {
break;
}
callbacks.draw_string_locations(userData, string, *length,
callbacks.DrawStringLocations(string, *length,
pointList, *pointCount);
break;
}
@@ -1276,7 +1206,7 @@
const uint32* flags;
const void* data;
size_t length;
if (callbacks.draw_pixels == NULL || !reader.Get(sourceRect)
if (!reader.Get(sourceRect)
|| !reader.Get(destinationRect) || !reader.Get(width)
|| !reader.Get(height) || !reader.Get(bytesPerRow)
|| !reader.Get(colorSpace) || !reader.Get(flags)
@@ -1284,7 +1214,7 @@
break;
}
callbacks.draw_pixels(userData, *sourceRect, *destinationRect,
callbacks.DrawPixels(*sourceRect, *destinationRect,
*width, *height, *bytesPerRow, (color_space)*colorSpace,
*flags, data, length);
break;
@@ -1294,20 +1224,15 @@
{
const BPoint* where;
const int32* token;
if (callbacks.draw_picture == NULL || !reader.Get(where)
|| !reader.Get(token)) {
if (!reader.Get(where) || !reader.Get(token))
break;
}
callbacks.draw_picture(userData, *where, *token);
callbacks.DrawPicture(*where, *token);
break;
}
case B_PIC_SET_CLIPPING_RECTS:
{
if (callbacks.set_clipping_rects == NULL)
break;
const clipping_rect* frame;
if (!reader.Get(frame))
break;
@@ -1318,16 +1243,13 @@
if (!reader.Get(rects, numRects))
break;
callbacks.set_clipping_rects(userData, numRects, rects);
callbacks.SetClippingRects(numRects, rects);
break;
}
case B_PIC_CLEAR_CLIPPING_RECTS:
{
if (callbacks.set_clipping_rects == NULL)
break;
callbacks.set_clipping_rects(userData, 0, NULL);
callbacks.SetClippingRects(0, NULL);
break;
}
@@ -1336,29 +1258,23 @@
const int32* token;
const BPoint* where;
const bool* inverse;
if (callbacks.clip_to_picture == NULL || !reader.Get(token)
if (!reader.Get(token)
|| !reader.Get(where) || !reader.Get(inverse))
break;
callbacks.clip_to_picture(userData, *token, *where, *inverse);
callbacks.ClipToPicture(*token, *where, *inverse);
break;
}
case B_PIC_PUSH_STATE:
{
if (callbacks.push_state == NULL)
break;
callbacks.push_state(userData);
callbacks.PushState();
break;
}
case B_PIC_POP_STATE:
{
if (callbacks.pop_state == NULL)
break;
callbacks.pop_state(userData);
callbacks.PopState();
break;
}
@@ -1370,22 +1286,20 @@
if (!reader.GetRemaining(data, length))
break;
if (header->op == B_PIC_ENTER_STATE_CHANGE) {
if (callbacks.enter_state_change != NULL)
callbacks.enter_state_change(userData);
} else if (callbacks.enter_font_state != NULL)
callbacks.enter_font_state(userData);
if (header->op == B_PIC_ENTER_STATE_CHANGE)
callbacks.EnterStateChange();
else
callbacks.EnterFontState();
status_t result = _Play(callbacks, userData, data, length,
status_t result = _Play(callbacks, data, length,
header->op);
if (result != B_OK)
return result;
if (header->op == B_PIC_ENTER_STATE_CHANGE) {
if (callbacks.exit_state_change != NULL)
callbacks.exit_state_change(userData);
} else if (callbacks.exit_font_state != NULL)
callbacks.exit_font_state(userData);
if (header->op == B_PIC_ENTER_STATE_CHANGE)
callbacks.ExitStateChange();
else
callbacks.ExitFontState();
break;
}
@@ -1393,30 +1307,30 @@
case B_PIC_SET_ORIGIN:
{
const BPoint* origin;
if (callbacks.set_origin == NULL || !reader.Get(origin))
if (!reader.Get(origin))
break;
callbacks.set_origin(userData, *origin);
callbacks.SetOrigin(*origin);
break;
}
case B_PIC_SET_PEN_LOCATION:
{
const BPoint* location;
if (callbacks.set_pen_location == NULL || !reader.Get(location))
if (!reader.Get(location))
break;
callbacks.set_pen_location(userData, *location);
callbacks.SetPenLocation(*location);
break;
}
case B_PIC_SET_DRAWING_MODE:
{
const uint16* mode;
if (callbacks.set_drawing_mode == NULL || !reader.Get(mode))
if (!reader.Get(mode))
break;
callbacks.set_drawing_mode(userData, (drawing_mode)*mode);
callbacks.SetDrawingMode((drawing_mode)*mode);
break;
}
@@ -1425,12 +1339,12 @@
const uint16* capMode;
const uint16* joinMode;
const float* miterLimit;
if (callbacks.set_line_mode == NULL || !reader.Get(capMode)
if (!reader.Get(capMode)
|| !reader.Get(joinMode) || !reader.Get(miterLimit)) {
break;
}
callbacks.set_line_mode(userData, (cap_mode)*capMode,
callbacks.SetLineMode((cap_mode)*capMode,
(join_mode)*joinMode, *miterLimit);
break;
}
@@ -1438,52 +1352,51 @@
case B_PIC_SET_PEN_SIZE:
{
const float* penSize;
if (callbacks.set_pen_size == NULL || !reader.Get(penSize))
if (!reader.Get(penSize))
break;
callbacks.set_pen_size(userData, *penSize);
callbacks.SetPenSize(*penSize);
break;
}
case B_PIC_SET_FORE_COLOR:
{
const rgb_color* color;
if (callbacks.set_fore_color == NULL || !reader.Get(color))
if (!reader.Get(color))
break;
callbacks.set_fore_color(userData, *color);
callbacks.SetForeColor(*color);
break;
}
case B_PIC_SET_BACK_COLOR:
{
const rgb_color* color;
if (callbacks.set_back_color == NULL || !reader.Get(color))
if (!reader.Get(color))
break;
callbacks.set_back_color(userData, *color);
callbacks.SetBackColor(*color);
break;
}
case B_PIC_SET_STIPLE_PATTERN:
{
const pattern* stipplePattern;
if (callbacks.set_stipple_pattern == NULL
|| !reader.Get(stipplePattern)) {
if (!reader.Get(stipplePattern)) {
break;
}
callbacks.set_stipple_pattern(userData, *stipplePattern);
callbacks.SetStipplePattern(*stipplePattern);
break;
}
case B_PIC_SET_SCALE:
{
const float* scale;
if (callbacks.set_scale == NULL || !reader.Get(scale))
if (!reader.Get(scale))
break;
callbacks.set_scale(userData, *scale);
callbacks.SetScale(*scale);
break;
}
@@ -1491,13 +1404,12 @@
{
const int32* length;
const char* family;
if (callbacks.set_font_family == NULL
|| !reader.Get(length)
if (!reader.Get(length)
|| !reader.Get(family, *length)) {
break;
}
callbacks.set_font_family(userData, family, *length);
callbacks.SetFontFamily(family, *length);
break;
}
@@ -1505,87 +1417,82 @@
{
const int32* length;
const char* style;
if (callbacks.set_font_style == NULL
|| !reader.Get(length)
if (!reader.Get(length)
|| !reader.Get(style, *length)) {
break;
}
callbacks.set_font_style(userData, style, *length);
callbacks.SetFontStyle(style, *length);
break;
}
case B_PIC_SET_FONT_SPACING:
{
const uint32* spacing;
if (callbacks.set_font_spacing == NULL || !reader.Get(spacing))
if (!reader.Get(spacing))
break;
callbacks.set_font_spacing(userData, *spacing);
callbacks.SetFontSpacing(*spacing);
break;
}
case B_PIC_SET_FONT_SIZE:
{
const float* size;
if (callbacks.set_font_size == NULL || !reader.Get(size))
if (!reader.Get(size))
break;
callbacks.set_font_size(userData, *size);
callbacks.SetFontSize(*size);
break;
}
case B_PIC_SET_FONT_ROTATE:
{
const float* rotation;
if (callbacks.set_font_rotation == NULL
|| !reader.Get(rotation)) {
if (!reader.Get(rotation))
break;
}
callbacks.set_font_rotation(userData, *rotation);
callbacks.SetFontRotation(*rotation);
break;
}
case B_PIC_SET_FONT_ENCODING:
{
const uint32* encoding;
if (callbacks.set_font_encoding == NULL
|| !reader.Get(encoding)) {
if (!reader.Get(encoding))
break;
}
callbacks.set_font_encoding(userData, *encoding);
callbacks.SetFontEncoding(*encoding);
break;
}
case B_PIC_SET_FONT_FLAGS:
{
const uint32* flags;
if (callbacks.set_font_flags == NULL || !reader.Get(flags))
if (!reader.Get(flags))
break;
callbacks.set_font_flags(userData, *flags);
callbacks.SetFontFlags(*flags);
break;
}
case B_PIC_SET_FONT_SHEAR:
{
const float* shear;
if (callbacks.set_font_shear == NULL || !reader.Get(shear))
if (!reader.Get(shear))
break;
callbacks.set_font_shear(userData, *shear);
callbacks.SetFontShear(*shear);
break;
}
case B_PIC_SET_FONT_FACE:
{
const uint32* face;
if (callbacks.set_font_face == NULL || !reader.Get(face))
if (!reader.Get(face))
break;
callbacks.set_font_face(userData, *face);
callbacks.SetFontFace(*face);
break;
}
@@ -1593,13 +1500,12 @@
{
const uint16* alphaSourceMode;
const uint16* alphaFunctionMode;
if (callbacks.set_blending_mode == NULL
|| !reader.Get(alphaSourceMode)
if (!reader.Get(alphaSourceMode)
|| !reader.Get(alphaFunctionMode)) {
break;
}
callbacks.set_blending_mode(userData,
callbacks.SetBlendingMode(
(source_alpha)*alphaSourceMode,
(alpha_function)*alphaFunctionMode);
break;
@@ -1608,22 +1514,20 @@
case B_PIC_SET_FILL_RULE:
{
const uint32* fillRule;
if (callbacks.set_fill_rule == NULL
|| !reader.Get(fillRule)) {
if (!reader.Get(fillRule))
break;
}
callbacks.set_fill_rule(userData, *fillRule);
callbacks.SetFillRule(*fillRule);
break;
}
case B_PIC_SET_TRANSFORM:
{
const BAffineTransform* transform;
if (callbacks.set_transform == NULL || !reader.Get(transform))
if (!reader.Get(transform))
break;
callbacks.set_transform(userData, *transform);
callbacks.SetTransform(*transform);
break;
}
@@ -1631,12 +1535,10 @@
{
const double* x;
const double* y;
if (callbacks.translate_by == NULL || !reader.Get(x)
|| !reader.Get(y)) {
if (!reader.Get(x) || !reader.Get(y))
break;
}
callbacks.translate_by(userData, *x, *y);
callbacks.TranslateBy(*x, *y);
break;
}
@@ -1644,32 +1546,30 @@
{
const double* x;
const double* y;
if (callbacks.scale_by == NULL || !reader.Get(x)
|| !reader.Get(y)) {
if (!reader.Get(x) || !reader.Get(y))
break;
}
callbacks.scale_by(userData, *x, *y);
callbacks.ScaleBy(*x, *y);
break;
}
case B_PIC_AFFINE_ROTATE:
{
const double* angleRadians;
if (callbacks.rotate_by == NULL || !reader.Get(angleRadians))
if (!reader.Get(angleRadians))
break;
callbacks.rotate_by(userData, *angleRadians);
callbacks.RotateBy(*angleRadians);
break;
}
case B_PIC_BLEND_LAYER:
{
Layer* const* layer;
if (callbacks.blend_layer == NULL || !reader.Get<Layer*>(layer))
if (!reader.Get<Layer*>(layer))
break;
callbacks.blend_layer(userData, *layer);
callbacks.BlendLayer(*layer);
break;
}
@@ -1678,12 +1578,10 @@
const bool* inverse;
const BRect* rect;
if (callbacks.clip_to_rect == NULL || !reader.Get(inverse)
|| !reader.Get(rect)) {
if (!reader.Get(inverse) || !reader.Get(rect))
break;
}
callbacks.clip_to_rect(userData, *rect, *inverse);
callbacks.ClipToRect(*rect, *inverse);
break;
}
@@ -1694,14 +1592,14 @@
const uint32* pointCount;
const uint32* opList;
const BPoint* pointList;
if (callbacks.clip_to_shape == NULL || !reader.Get(inverse)
if (!reader.Get(inverse)
|| !reader.Get(opCount) || !reader.Get(pointCount)
|| !reader.Get(opList, *opCount)
|| !reader.Get(pointList, *pointCount)) {
break;
}
callbacks.clip_to_shape(userData, *opCount, opList,
callbacks.ClipToShape(*opCount, opList,
*pointCount, pointList, *inverse);
break;
}
@@ -142,6 +142,71 @@
class BoundingBoxCallbacks: public BPrivate::PicturePlayerCallbacks {
public:
BoundingBoxCallbacks(BoundingBoxState* const state);
virtual void MovePenBy(const BPoint& where);
virtual void StrokeLine(const BPoint& start, const BPoint& end);
virtual void DrawRect(const BRect& rect, bool fill);
virtual void DrawRoundRect(const BRect& rect, const BPoint& radii, bool fill);
virtual void DrawBezier(const BPoint controlPoints[4], bool fill);
virtual void DrawArc(const BPoint& center, const BPoint& radii, float startTheta,
float arcTheta, bool fill);
virtual void DrawEllipse(const BRect& rect, bool fill);
virtual void DrawPolygon(size_t numPoints, const BPoint points[], bool isClosed, bool fill);
virtual void DrawShape(const BShape& shape, bool fill);
virtual void DrawString(const char* string, size_t length, float spaceEscapement,
float nonSpaceEscapement);
virtual void DrawPixels(const BRect& source, const BRect& destination, uint32 width,
uint32 height, size_t bytesPerRow, color_space pixelFormat, uint32 flags, const void* data,
size_t length);
virtual void DrawPicture(const BPoint& where, int32 token);
virtual void SetClippingRects(size_t numRects, const clipping_rect rects[]);
virtual void ClipToPicture(int32 token, const BPoint& where, bool clipToInverse);
virtual void PushState();
virtual void PopState();
virtual void EnterStateChange();
virtual void ExitStateChange();
virtual void EnterFontState();
virtual void ExitFontState();
virtual void SetOrigin(const BPoint& origin);
virtual void SetPenLocation(const BPoint& location);
virtual void SetDrawingMode(drawing_mode mode);
virtual void SetLineMode(cap_mode capMode, join_mode joinMode, float miterLimit);
virtual void SetPenSize(float size);
virtual void SetForeColor(const rgb_color& color);
virtual void SetBackColor(const rgb_color& color);
virtual void SetStipplePattern(const pattern& patter);
virtual void SetScale(float scale);
virtual void SetFontFamily(const char* familyName, size_t length);
virtual void SetFontStyle(const char* styleName, size_t length);
virtual void SetFontSpacing(uint8 spacing);
virtual void SetFontSize(float size);
virtual void SetFontRotation(float rotation);
virtual void SetFontEncoding(uint8 encoding);
virtual void SetFontFlags(uint32 flags);
virtual void SetFontShear(float shear);
virtual void SetFontFace(uint16 face);
virtual void SetBlendingMode(source_alpha alphaSourceMode, alpha_function alphaFunctionMode);
virtual void SetTransform(const BAffineTransform& transform);
virtual void TranslateBy(double x, double y);
virtual void ScaleBy(double x, double y);
virtual void RotateBy(double angleRadians);
virtual void BlendLayer(Layer* layer);
private:
BoundingBoxState* const fState;
};
BoundingBoxCallbacks::BoundingBoxCallbacks(BoundingBoxState* const state)
:
fState(state)
{
}
static void
get_polygon_frame(const BPoint* points, int32 numPoints, BRect* frame)
{
@@ -180,31 +245,27 @@
}
static void
move_pen_by(void* _state, const BPoint& delta)
void
BoundingBoxCallbacks::MovePenBy(const BPoint& delta)
{
TRACE_BB("%p move pen by %.2f %.2f\n", _state, delta.x, delta.y);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->GetDrawState()->SetPenLocation(
state->GetDrawState()->PenLocation() + delta);
fState->GetDrawState()->SetPenLocation(
fState->GetDrawState()->PenLocation() + delta);
}
static void
determine_bounds_stroke_line(void* _state, const BPoint& _start,
void
BoundingBoxCallbacks::StrokeLine(const BPoint& _start,
const BPoint& _end)
{
TRACE_BB("%p stroke line %.2f %.2f -> %.2f %.2f\n", _state,
_start.x, _start.y, _end.x, _end.y);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BPoint start = _start;
BPoint end = _end;
const SimpleTransform transform = state->PenToLocalTransform();
const SimpleTransform transform = fState->PenToLocalTransform();
transform.Apply(&start);
transform.Apply(&end);
@@ -224,34 +285,32 @@
rect.bottom = start.y;
}
expand_rect_for_pen_size(state, rect);
state->IncludeRect(rect);
expand_rect_for_pen_size(fState, rect);
fState->IncludeRect(rect);
state->GetDrawState()->SetPenLocation(_end);
fState->GetDrawState()->SetPenLocation(_end);
}
static void
determine_bounds_draw_rect(void* _state, const BRect& _rect, bool fill)
void
BoundingBoxCallbacks::DrawRect(const BRect& _rect, bool fill)
{
TRACE_BB("%p draw rect fill=%d %.2f %.2f %.2f %.2f\n", _state, fill,
_rect.left, _rect.top, _rect.right, _rect.bottom);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BRect rect = _rect;
state->PenToLocalTransform().Apply(&rect);
fState->PenToLocalTransform().Apply(&rect);
if (!fill)
expand_rect_for_pen_size(state, rect);
state->IncludeRect(rect);
expand_rect_for_pen_size(fState, rect);
fState->IncludeRect(rect);
}
static void
determine_bounds_draw_round_rect(void* _state, const BRect& _rect,
void
BoundingBoxCallbacks::DrawRoundRect(const BRect& _rect,
const BPoint&, bool fill)
{
determine_bounds_draw_rect(_state, _rect, fill);
DrawRect(_rect, fill);
}
@@ -280,9 +339,8 @@
}
static void
determine_bounds_draw_bezier(void* _state,
const BPoint viewPoints[4], bool fill)
void
BoundingBoxCallbacks::DrawBezier(const BPoint viewPoints[4], bool fill)
{
TRACE_BB("%p draw bezier fill=%d (%.2f %.2f) (%.2f %.2f) "
"(%.2f %.2f) (%.2f %.2f)\n",
@@ -292,40 +350,36 @@
viewPoints[1].x, viewPoints[1].y,
viewPoints[2].x, viewPoints[2].y,
viewPoints[3].x, viewPoints[3].y);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BRect rect;
determine_bounds_bezier(state, viewPoints, rect);
determine_bounds_bezier(fState, viewPoints, rect);
if (!fill)
expand_rect_for_pen_size(state, rect);
state->IncludeRect(rect);
expand_rect_for_pen_size(fState, rect);
fState->IncludeRect(rect);
}
static void
determine_bounds_draw_ellipse(void* _state, const BRect& _rect, bool fill)
void
BoundingBoxCallbacks::DrawEllipse(const BRect& _rect, bool fill)
{
TRACE_BB("%p draw ellipse fill=%d (%.2f %.2f) (%.2f %.2f)\n", _state, fill,
_rect.left, _rect.top, _rect.right, _rect.bottom);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BRect rect = _rect;
state->PenToLocalTransform().Apply(&rect);
fState->PenToLocalTransform().Apply(&rect);
if (!fill)
expand_rect_for_pen_size(state, rect);
state->IncludeRect(rect);
expand_rect_for_pen_size(fState, rect);
fState->IncludeRect(rect);
}
static void
determine_bounds_draw_arc(void* _state, const BPoint& center,
void
BoundingBoxCallbacks::DrawArc(const BPoint& center,
const BPoint& radii, float, float, bool fill)
{
BRect rect(center.x - radii.x, center.y - radii.y,
center.x + radii.x - 1, center.y + radii.y - 1);
determine_bounds_draw_ellipse(_state, rect, fill);
DrawEllipse(rect, fill);
}
@@ -361,479 +415,358 @@
void
determine_bounds_draw_polygon(void* _state, size_t numPoints,
BoundingBoxCallbacks::DrawPolygon(size_t numPoints,
const BPoint viewPoints[], bool, bool fill)
{
TRACE_BB("%p draw polygon fill=%d (%ld points)\n", _state, fill, numPoints);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
TRACE_BB("%p draw polygon fill=%d (%ld points)\n", fState, fill, numPoints);
BRect rect;
determine_bounds_polygon(state, numPoints, viewPoints, rect);
determine_bounds_polygon(fState, numPoints, viewPoints, rect);
if (!fill)
expand_rect_for_pen_size(state, rect);
state->IncludeRect(rect);
expand_rect_for_pen_size(fState, rect);
fState->IncludeRect(rect);
}
static void
determine_bounds_draw_shape(void* _state, const BShape& shape, bool fill)
void
BoundingBoxCallbacks::DrawShape(const BShape& shape, bool fill)
{
BRect rect = shape.Bounds();
TRACE_BB("%p stroke shape (bounds %.2f %.2f %.2f %.2f)\n", _state,
TRACE_BB("%p stroke shape (bounds %.2f %.2f %.2f %.2f)\n", fState,
rect.left, rect.top, rect.right, rect.bottom);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->PenToLocalTransform().Apply(&rect);
fState->PenToLocalTransform().Apply(&rect);
if (!fill)
expand_rect_for_pen_size(state, rect);
state->IncludeRect(rect);
expand_rect_for_pen_size(fState, rect);
fState->IncludeRect(rect);
}
static void
determine_bounds_draw_string(void* _state, const char* string, size_t length,
void
BoundingBoxCallbacks::DrawString(const char* string, size_t length,
float deltaSpace, float deltaNonSpace)
{
TRACE_BB("%p string '%s'\n", _state, string);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
TRACE_BB("%p string '%s'\n", fState, string);
ServerFont font = state->GetDrawState()->Font();
ServerFont font = fState->GetDrawState()->Font();
escapement_delta delta = { deltaSpace, deltaNonSpace };
BRect rect;
font.GetBoundingBoxesForStrings((char**)&string, &length, 1, &rect,
B_SCREEN_METRIC, &delta);
BPoint location = state->GetDrawState()->PenLocation();
BPoint location = fState->GetDrawState()->PenLocation();
state->PenToLocalTransform().Apply(&location);
fState->PenToLocalTransform().Apply(&location);
rect.OffsetBy(location);
state->IncludeRect(rect);
fState->IncludeRect(rect);
state->PenToLocalTransform().Apply(&location);
state->GetDrawState()->SetPenLocation(location);
fState->PenToLocalTransform().Apply(&location);
fState->GetDrawState()->SetPenLocation(location);
}
static void
determine_bounds_draw_pixels(void* _state, const BRect&, const BRect& _dest,
void
BoundingBoxCallbacks::DrawPixels(const BRect&, const BRect& _dest,
uint32, uint32, size_t, color_space, uint32, const void*, size_t)
{
TRACE_BB("%p pixels (dest %.2f %.2f %.2f %.2f)\n", _state,
TRACE_BB("%p pixels (dest %.2f %.2f %.2f %.2f)\n", fState,
_dest.left, _dest.top, _dest.right, _dest.bottom);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BRect dest = _dest;
state->PenToLocalTransform().Apply(&dest);
state->IncludeRect(dest);
fState->PenToLocalTransform().Apply(&dest);
fState->IncludeRect(dest);
}
static void
draw_picture(void* _state, const BPoint& where, int32 token)
void
BoundingBoxCallbacks::DrawPicture(const BPoint& where, int32 token)
{
TRACE_BB("%p picture (unimplemented)\n", _state);
TRACE_BB("%p picture (unimplemented)\n", fState);
(void)_state;
(void)where;
(void)token;
}
static void
set_clipping_rects(void* _state, size_t numRects, const clipping_rect rects[])
void
BoundingBoxCallbacks::SetClippingRects(size_t numRects, const clipping_rect rects[])
{
TRACE_BB("%p cliping rects (%ld rects)\n", _state, numRects);
TRACE_BB("%p cliping rects (%ld rects)\n", fState, numRects);
(void)_state;
(void)rects;
(void)numRects;
}
static void
clip_to_picture(void* _state, int32 pictureToken, const BPoint& where,
void
BoundingBoxCallbacks::ClipToPicture(int32 pictureToken, const BPoint& where,
bool clipToInverse)
{
TRACE_BB("%p clip to picture (unimplemented)\n", _state);
TRACE_BB("%p clip to picture (unimplemented)\n", fState);
}
static void
push_state(void* _state)
void
BoundingBoxCallbacks::PushState()
{
TRACE_BB("%p push state\n", _state);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
TRACE_BB("%p push state\n", fState);
state->PushDrawState();
fState->PushDrawState();
}
static void
pop_state(void* _state)
void
BoundingBoxCallbacks::PopState()
{
TRACE_BB("%p pop state\n", _state);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
TRACE_BB("%p pop state\n", fState);
state->PopDrawState();
fState->PopDrawState();
}
static void
enter_state_change(void*)
void
BoundingBoxCallbacks::EnterStateChange()
{
}
static void
exit_state_change(void*)
void
BoundingBoxCallbacks::ExitStateChange()
{
}
static void
enter_font_state(void*)
void
BoundingBoxCallbacks::EnterFontState()
{
}
static void
exit_font_state(void*)
void
BoundingBoxCallbacks::ExitFontState()
{
}
static void
set_origin(void* _state, const BPoint& pt)
void
BoundingBoxCallbacks::SetOrigin(const BPoint& pt)
{
TRACE_BB("%p set origin %.2f %.2f\n", _state, pt.x, pt.y);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->GetDrawState()->SetOrigin(pt);
TRACE_BB("%p set origin %.2f %.2f\n", , pt.x, pt.y);
fState->GetDrawState()->SetOrigin(pt);
}
static void
set_pen_location(void* _state, const BPoint& pt)
void
BoundingBoxCallbacks::SetPenLocation(const BPoint& pt)
{
TRACE_BB("%p set pen location %.2f %.2f\n", _state, pt.x, pt.y);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->GetDrawState()->SetPenLocation(pt);
TRACE_BB("%p set pen location %.2f %.2f\n", fState, pt.x, pt.y);
fState->GetDrawState()->SetPenLocation(pt);
}
static void
set_drawing_mode(void*, drawing_mode)
void
BoundingBoxCallbacks::SetDrawingMode(drawing_mode)
{
}
static void
set_line_mode(void* _state, cap_mode capMode, join_mode joinMode,
void
BoundingBoxCallbacks::SetLineMode(cap_mode capMode, join_mode joinMode,
float miterLimit)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
DrawState* drawState = state->GetDrawState();
DrawState* drawState = fState->GetDrawState();
drawState->SetLineCapMode(capMode);
drawState->SetLineJoinMode(joinMode);
drawState->SetMiterLimit(miterLimit);
}
static void
set_pen_size(void* _state, float size)
void
BoundingBoxCallbacks::SetPenSize(float size)
{
TRACE_BB("%p set pen size %.2f\n", _state, size);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
TRACE_BB("%p set pen size %.2f\n", fState, size);
state->GetDrawState()->SetPenSize(size);
fState->GetDrawState()->SetPenSize(size);
}
static void
set_fore_color(void* _state, const rgb_color& color)
void
BoundingBoxCallbacks::SetForeColor(const rgb_color& color)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->GetDrawState()->SetHighColor(color);
fState->GetDrawState()->SetHighColor(color);
}
static void
set_back_color(void* _state, const rgb_color& color)
void
BoundingBoxCallbacks::SetBackColor(const rgb_color& color)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->GetDrawState()->SetLowColor(color);
fState->GetDrawState()->SetLowColor(color);
}
static void
set_stipple_pattern(void* _state, const pattern& _pattern)
void
BoundingBoxCallbacks::SetStipplePattern(const pattern& _pattern)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->GetDrawState()->SetPattern(Pattern(_pattern));
fState->GetDrawState()->SetPattern(Pattern(_pattern));
}
static void
set_scale(void* _state, float scale)
void
BoundingBoxCallbacks::SetScale(float scale)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->GetDrawState()->SetScale(scale);
fState->GetDrawState()->SetScale(scale);
}
static void
set_font_family(void* _state, const char* _family, size_t length)
void
BoundingBoxCallbacks::SetFontFamily(const char* _family, size_t length)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BString family(_family, length);
gFontManager->Lock();
FontStyle* fontStyle = gFontManager->GetStyleByIndex(family, 0);
ServerFont font;
font.SetStyle(fontStyle);
gFontManager->Unlock();
state->GetDrawState()->SetFont(font, B_FONT_FAMILY_AND_STYLE);
fState->GetDrawState()->SetFont(font, B_FONT_FAMILY_AND_STYLE);
}
static void
set_font_style(void* _state, const char* _style, size_t length)
void
BoundingBoxCallbacks::SetFontStyle(const char* _style, size_t length)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BString style(_style, length);
ServerFont font(state->GetDrawState()->Font());
ServerFont font(fState->GetDrawState()->Font());
gFontManager->Lock();
FontStyle* fontStyle = gFontManager->GetStyle(font.Family(), style);
font.SetStyle(fontStyle);
gFontManager->Unlock();
state->GetDrawState()->SetFont(font, B_FONT_FAMILY_AND_STYLE);
fState->GetDrawState()->SetFont(font, B_FONT_FAMILY_AND_STYLE);
}
static void
set_font_spacing(void* _state, uint8 spacing)
void
BoundingBoxCallbacks::SetFontSpacing(uint8 spacing)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
ServerFont font;
font.SetSpacing(spacing);
state->GetDrawState()->SetFont(font, B_FONT_SPACING);
fState->GetDrawState()->SetFont(font, B_FONT_SPACING);
}
static void
set_font_size(void* _state, float size)
void
BoundingBoxCallbacks::SetFontSize(float size)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
ServerFont font;
font.SetSize(size);
state->GetDrawState()->SetFont(font, B_FONT_SIZE);
fState->GetDrawState()->SetFont(font, B_FONT_SIZE);
}
static void
set_font_rotate(void* _state, float rotation)
void
BoundingBoxCallbacks::SetFontRotation(float rotation)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
ServerFont font;
font.SetRotation(rotation);
state->GetDrawState()->SetFont(font, B_FONT_ROTATION);
fState->GetDrawState()->SetFont(font, B_FONT_ROTATION);
}
static void
set_font_encoding(void* _state, uint8 encoding)
void
BoundingBoxCallbacks::SetFontEncoding(uint8 encoding)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
ServerFont font;
font.SetEncoding(encoding);
state->GetDrawState()->SetFont(font, B_FONT_ENCODING);
fState->GetDrawState()->SetFont(font, B_FONT_ENCODING);
}
static void
set_font_flags(void* _state, uint32 flags)
void
BoundingBoxCallbacks::SetFontFlags(uint32 flags)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
ServerFont font;
font.SetFlags(flags);
state->GetDrawState()->SetFont(font, B_FONT_FLAGS);
fState->GetDrawState()->SetFont(font, B_FONT_FLAGS);
}
static void
set_font_shear(void* _state, float shear)
void
BoundingBoxCallbacks::SetFontShear(float shear)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
ServerFont font;
font.SetShear(shear);
state->GetDrawState()->SetFont(font, B_FONT_SHEAR);
fState->GetDrawState()->SetFont(font, B_FONT_SHEAR);
}
static void
set_font_face(void* _state, uint16 face)
void
BoundingBoxCallbacks::SetFontFace(uint16 face)
{
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
ServerFont font;
font.SetFace(face);
state->GetDrawState()->SetFont(font, B_FONT_FACE);
fState->GetDrawState()->SetFont(font, B_FONT_FACE);
}
static void
set_blending_mode(void*, source_alpha, alpha_function)
void
BoundingBoxCallbacks::SetBlendingMode(source_alpha, alpha_function)
{
}
static void
set_transform(void* _state, const BAffineTransform& transform)
void
BoundingBoxCallbacks::SetTransform(const BAffineTransform& transform)
{
TRACE_BB("%p transform\n", _state);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
state->GetDrawState()->SetTransform(transform);
TRACE_BB("%p transform\n", fState);
fState->GetDrawState()->SetTransform(transform);
}
static void
translate_by(void* _state, double x, double y)
{
TRACE_BB("%p translate\n", _state);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BAffineTransform transform = state->GetDrawState()->Transform();
void
BoundingBoxCallbacks::TranslateBy(double x, double y)
{
TRACE_BB("%p translate\n", fState);
BAffineTransform transform = fState->GetDrawState()->Transform();
transform.PreTranslateBy(x, y);
state->GetDrawState()->SetTransform(transform);
fState->GetDrawState()->SetTransform(transform);
}
static void
scale_by(void* _state, double x, double y)
{
TRACE_BB("%p scale\n", _state);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BAffineTransform transform = state->GetDrawState()->Transform();
void
BoundingBoxCallbacks::ScaleBy(double x, double y)
{
TRACE_BB("%p scale\n", fState);
BAffineTransform transform = fState->GetDrawState()->Transform();
transform.PreScaleBy(x, y);
state->GetDrawState()->SetTransform(transform);
fState->GetDrawState()->SetTransform(transform);
}
static void
rotate_by(void* _state, double angleRadians)
{
TRACE_BB("%p rotate\n", _state);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
BAffineTransform transform = state->GetDrawState()->Transform();
void
BoundingBoxCallbacks::RotateBy(double angleRadians)
{
TRACE_BB("%p rotate\n", fState);
BAffineTransform transform = fState->GetDrawState()->Transform();
transform.PreRotateBy(angleRadians);
state->GetDrawState()->SetTransform(transform);
fState->GetDrawState()->SetTransform(transform);
}
static void
determine_bounds_nested_layer(void* _state, Layer* layer)
void
BoundingBoxCallbacks::BlendLayer(Layer* layer)
{
TRACE_BB("%p nested layer\n", _state);
BoundingBoxState* const state =
reinterpret_cast<BoundingBoxState*>(_state);
TRACE_BB("%p nested layer\n", fState);
BRect boundingBox;
PictureBoundingBoxPlayer::Play(layer, state->GetDrawState(), &boundingBox);
PictureBoundingBoxPlayer::Play(layer, fState->GetDrawState(), &boundingBox);
if (boundingBox.IsValid())
state->IncludeRect(boundingBox);
}
static const BPrivate::picture_player_callbacks
kPictureBoundingBoxPlayerCallbacks = {
move_pen_by,
determine_bounds_stroke_line,
determine_bounds_draw_rect,
determine_bounds_draw_round_rect,
determine_bounds_draw_bezier,
determine_bounds_draw_arc,
determine_bounds_draw_ellipse,
determine_bounds_draw_polygon,
determine_bounds_draw_shape,
determine_bounds_draw_string,
determine_bounds_draw_pixels,
draw_picture,
set_clipping_rects,
clip_to_picture,
push_state,
pop_state,
enter_state_change,
exit_state_change,
enter_font_state,
exit_font_state,
set_origin,
set_pen_location,
set_drawing_mode,
set_line_mode,
set_pen_size,
set_fore_color,
set_back_color,
set_stipple_pattern,
set_scale,
set_font_family,
set_font_style,
set_font_spacing,
set_font_size,
set_font_rotate,
set_font_encoding,
set_font_flags,
set_font_shear,
set_font_face,
set_blending_mode,
set_transform,
translate_by,
scale_by,
rotate_by,
determine_bounds_nested_layer
};
fState->IncludeRect(boundingBox);
}
@@ -848,10 +781,11 @@
BMallocIO* mallocIO = dynamic_cast<BMallocIO*>(picture->fData.Get());
if (mallocIO == NULL)
return;
BoundingBoxCallbacks callbacks(&state);
BPrivate::PicturePlayer player(mallocIO->Buffer(),
mallocIO->BufferLength(), ServerPicture::PictureList::Private(
picture->fPictures.Get()).AsBList());
player.Play(kPictureBoundingBoxPlayerCallbacks,
sizeof(kPictureBoundingBoxPlayerCallbacks), &state);
player.Play(callbacks);
}
@@ -237,6 +237,89 @@
class CanvasCallbacks: public BPrivate::PicturePlayerCallbacks {
public:
CanvasCallbacks(Canvas* const canvas);
virtual void MovePenBy(const BPoint& where);
virtual void StrokeLine(const BPoint& start, const BPoint& end);
virtual void DrawRect(const BRect& rect, bool fill);
virtual void DrawRoundRect(const BRect& rect, const BPoint& radii, bool fill);
virtual void DrawBezier(const BPoint controlPoints[4], bool fill);
virtual void DrawArc(const BPoint& center, const BPoint& radii, float startTheta,
float arcTheta, bool fill);
virtual void DrawEllipse(const BRect& rect, bool fill);
virtual void DrawPolygon(size_t numPoints, const BPoint points[], bool isClosed, bool fill);
virtual void DrawShape(const BShape& shape, bool fill);
virtual void DrawString(const char* string, size_t length, float spaceEscapement,
float nonSpaceEscapement);
virtual void DrawPixels(const BRect& source, const BRect& destination, uint32 width,
uint32 height, size_t bytesPerRow, color_space pixelFormat, uint32 flags, const void* data,
size_t length);
virtual void DrawPicture(const BPoint& where, int32 token);
virtual void SetClippingRects(size_t numRects, const clipping_rect rects[]);
virtual void ClipToPicture(int32 token, const BPoint& where, bool clipToInverse);
virtual void PushState();
virtual void PopState();
virtual void EnterStateChange();
virtual void ExitStateChange();
virtual void EnterFontState();
virtual void ExitFontState();
virtual void SetOrigin(const BPoint& origin);
virtual void SetPenLocation(const BPoint& location);
virtual void SetDrawingMode(drawing_mode mode);
virtual void SetLineMode(cap_mode capMode, join_mode joinMode, float miterLimit);
virtual void SetPenSize(float size);
virtual void SetForeColor(const rgb_color& color);
virtual void SetBackColor(const rgb_color& color);
virtual void SetStipplePattern(const pattern& patter);
virtual void SetScale(float scale);
virtual void SetFontFamily(const char* familyName, size_t length);
virtual void SetFontStyle(const char* styleName, size_t length);
virtual void SetFontSpacing(uint8 spacing);
virtual void SetFontSize(float size);
virtual void SetFontRotation(float rotation);
virtual void SetFontEncoding(uint8 encoding);
virtual void SetFontFlags(uint32 flags);
virtual void SetFontShear(float shear);
virtual void SetFontFace(uint16 face);
virtual void SetBlendingMode(source_alpha alphaSourceMode, alpha_function alphaFunctionMode);
virtual void SetTransform(const BAffineTransform& transform);
virtual void TranslateBy(double x, double y);
virtual void ScaleBy(double x, double y);
virtual void RotateBy(double angleRadians);
virtual void BlendLayer(Layer* layer);
virtual void ClipToRect(const BRect& rect, bool inverse);
virtual void ClipToShape(int32 opCount, const uint32 opList[], int32 ptCount,
const BPoint ptList[], bool inverse);
virtual void DrawStringLocations(const char* string, size_t length, const BPoint locations[],
size_t locationCount);
virtual void DrawRectGradient(const BRect& rect, BGradient& gradient, bool fill);
virtual void DrawRoundRectGradient(const BRect& rect, const BPoint& radii, BGradient& gradient,
bool fill);
virtual void DrawBezierGradient(const BPoint controlPoints[4], BGradient& gradient, bool fill);
virtual void DrawArcGradient(const BPoint& center, const BPoint& radii, float startTheta,
float arcTheta, BGradient& gradient, bool fill);
virtual void DrawEllipseGradient(const BRect& rect, BGradient& gradient, bool fill);
virtual void DrawPolygonGradient(size_t numPoints, const BPoint points[], bool isClosed,
BGradient& gradient, bool fill);
virtual void DrawShapeGradient(const BShape& shape, BGradient& gradient, bool fill);
virtual void SetFillRule(int32 fillRule);
virtual void StrokeLineGradient(const BPoint& start, const BPoint& end,
const BGradient& gradient);
private:
Canvas* const fCanvas;
};
CanvasCallbacks::CanvasCallbacks(Canvas* const canvas)
:
fCanvas(canvas)
{
}
static void
get_polygon_frame(const BPoint* points, uint32 numPoints, BRect* _frame)
{
@@ -266,105 +349,93 @@
}
static void
move_pen_by(void* _canvas, const BPoint& delta)
void
CanvasCallbacks::MovePenBy(const BPoint& delta)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
canvas->CurrentState()->SetPenLocation(
canvas->CurrentState()->PenLocation() + delta);
fCanvas->CurrentState()->SetPenLocation(
fCanvas->CurrentState()->PenLocation() + delta);
}
static void
stroke_line(void* _canvas, const BPoint& _start, const BPoint& _end)
void
CanvasCallbacks::StrokeLine(const BPoint& _start, const BPoint& _end)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
BPoint start = _start;
BPoint end = _end;
const SimpleTransform transform = canvas->PenToScreenTransform();
const SimpleTransform transform = fCanvas->PenToScreenTransform();
transform.Apply(&start);
transform.Apply(&end);
canvas->GetDrawingEngine()->StrokeLine(start, end);
fCanvas->GetDrawingEngine()->StrokeLine(start, end);
canvas->CurrentState()->SetPenLocation(_end);
fCanvas->CurrentState()->SetPenLocation(_end);
}
static void
draw_rect(void* _canvas, const BRect& _rect, bool fill)
void
CanvasCallbacks::DrawRect(const BRect& _rect, bool fill)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
BRect rect = _rect;
canvas->PenToScreenTransform().Apply(&rect);
fCanvas->PenToScreenTransform().Apply(&rect);
if (fill)
canvas->GetDrawingEngine()->FillRect(rect);
fCanvas->GetDrawingEngine()->FillRect(rect);
else
canvas->GetDrawingEngine()->StrokeRect(rect);
fCanvas->GetDrawingEngine()->StrokeRect(rect);
}
static void
draw_round_rect(void* _canvas, const BRect& _rect, const BPoint& radii,
void
CanvasCallbacks::DrawRoundRect(const BRect& _rect, const BPoint& radii,
bool fill)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
BRect rect = _rect;
canvas->PenToScreenTransform().Apply(&rect);
float scale = canvas->CurrentState()->CombinedScale();
canvas->GetDrawingEngine()->DrawRoundRect(rect, radii.x * scale,
fCanvas->PenToScreenTransform().Apply(&rect);
float scale = fCanvas->CurrentState()->CombinedScale();
fCanvas->GetDrawingEngine()->DrawRoundRect(rect, radii.x * scale,
radii.y * scale, fill);
}
static void
draw_bezier(void* _canvas, const BPoint viewPoints[4], bool fill)
void
CanvasCallbacks::DrawBezier(const BPoint viewPoints[4], bool fill)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
const size_t kNumPoints = 4;
BPoint points[kNumPoints];
canvas->PenToScreenTransform().Apply(points, viewPoints, kNumPoints);
canvas->GetDrawingEngine()->DrawBezier(points, fill);
fCanvas->PenToScreenTransform().Apply(points, viewPoints, kNumPoints);
fCanvas->GetDrawingEngine()->DrawBezier(points, fill);
}
static void
draw_arc(void* _canvas, const BPoint& center, const BPoint& radii,
void
CanvasCallbacks::DrawArc(const BPoint& center, const BPoint& radii,
float startTheta, float arcTheta, bool fill)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
BRect rect(center.x - radii.x, center.y - radii.y,
center.x + radii.x - 1, center.y + radii.y - 1);
canvas->PenToScreenTransform().Apply(&rect);
canvas->GetDrawingEngine()->DrawArc(rect, startTheta, arcTheta, fill);
fCanvas->PenToScreenTransform().Apply(&rect);
fCanvas->GetDrawingEngine()->DrawArc(rect, startTheta, arcTheta, fill);
}
static void
draw_ellipse(void* _canvas, const BRect& _rect, bool fill)
void
CanvasCallbacks::DrawEllipse(const BRect& _rect, bool fill)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
BRect rect = _rect;
canvas->PenToScreenTransform().Apply(&rect);
canvas->GetDrawingEngine()->DrawEllipse(rect, fill);
fCanvas->PenToScreenTransform().Apply(&rect);
fCanvas->GetDrawingEngine()->DrawEllipse(rect, fill);
}
static void
draw_polygon(void* _canvas, size_t numPoints, const BPoint viewPoints[],
void
CanvasCallbacks::DrawPolygon(size_t numPoints, const BPoint viewPoints[],
bool isClosed, bool fill)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
if (numPoints == 0)
return;
@@ -372,111 +443,101 @@
if (!points.IsValid())
return;
canvas->PenToScreenTransform().Apply(points, viewPoints, numPoints);
fCanvas->PenToScreenTransform().Apply(points, viewPoints, numPoints);
BRect polyFrame;
get_polygon_frame(points, numPoints, &polyFrame);
canvas->GetDrawingEngine()->DrawPolygon(points, numPoints, polyFrame,
fCanvas->GetDrawingEngine()->DrawPolygon(points, numPoints, polyFrame,
fill, isClosed && numPoints > 2);
}
static void
draw_shape(void* _canvas, const BShape& shape, bool fill)
void
CanvasCallbacks::DrawShape(const BShape& shape, bool fill)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
ShapePainter drawShape(canvas, NULL);
ShapePainter drawShape(fCanvas, NULL);
drawShape.Iterate(&shape);
drawShape.Draw(shape.Bounds(), fill);
}
static void
draw_rect_gradient(void* _canvas, const BRect& _rect, BGradient& gradient, bool fill)
void
CanvasCallbacks::DrawRectGradient(const BRect& _rect, BGradient& gradient, bool fill)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
BRect rect = _rect;
const SimpleTransform transform =
canvas->PenToScreenTransform();
fCanvas->PenToScreenTransform();
transform.Apply(&rect);
transform.Apply(&gradient);
canvas->GetDrawingEngine()->FillRect(rect, gradient);
fCanvas->GetDrawingEngine()->FillRect(rect, gradient);
}
static void
draw_round_rect_gradient(void* _canvas, const BRect& _rect, const BPoint& radii, BGradient& gradient,
void
CanvasCallbacks::DrawRoundRectGradient(const BRect& _rect, const BPoint& radii, BGradient& gradient,
bool fill)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
BRect rect = _rect;
const SimpleTransform transform =
canvas->PenToScreenTransform();
fCanvas->PenToScreenTransform();
transform.Apply(&rect);
transform.Apply(&gradient);
float scale = canvas->CurrentState()->CombinedScale();
canvas->GetDrawingEngine()->DrawRoundRect(rect, radii.x * scale,
float scale = fCanvas->CurrentState()->CombinedScale();
fCanvas->GetDrawingEngine()->DrawRoundRect(rect, radii.x * scale,
radii.y * scale, fill, gradient);
}
static void
draw_bezier_gradient(void* _canvas, const BPoint viewPoints[4], BGradient& gradient, bool fill)
void
CanvasCallbacks::DrawBezierGradient(const BPoint viewPoints[4], BGradient& gradient, bool fill)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
const size_t kNumPoints = 4;
BPoint points[kNumPoints];
const SimpleTransform transform =
canvas->PenToScreenTransform();
fCanvas->PenToScreenTransform();
transform.Apply(points, viewPoints, kNumPoints);
transform.Apply(&gradient);
canvas->GetDrawingEngine()->DrawBezier(points, fill, gradient);
fCanvas->GetDrawingEngine()->DrawBezier(points, fill, gradient);
}
static void
draw_arc_gradient(void* _canvas, const BPoint& center, const BPoint& radii,
void
CanvasCallbacks::DrawArcGradient(const BPoint& center, const BPoint& radii,
float startTheta, float arcTheta, BGradient& gradient, bool fill)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
BRect rect(center.x - radii.x, center.y - radii.y,
center.x + radii.x - 1, center.y + radii.y - 1);
const SimpleTransform transform =
canvas->PenToScreenTransform();
fCanvas->PenToScreenTransform();
transform.Apply(&rect);
transform.Apply(&gradient);
canvas->GetDrawingEngine()->DrawArc(rect, startTheta, arcTheta, fill, gradient);
fCanvas->GetDrawingEngine()->DrawArc(rect, startTheta, arcTheta, fill, gradient);
}
static void
draw_ellipse_gradient(void* _canvas, const BRect& _rect, BGradient& gradient, bool fill)
void
CanvasCallbacks::DrawEllipseGradient(const BRect& _rect, BGradient& gradient, bool fill)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
BRect rect = _rect;
const SimpleTransform transform =
canvas->PenToScreenTransform();
fCanvas->PenToScreenTransform();
transform.Apply(&rect);
transform.Apply(&gradient);
canvas->GetDrawingEngine()->DrawEllipse(rect, fill, gradient);
fCanvas->GetDrawingEngine()->DrawEllipse(rect, fill, gradient);
}
static void
draw_polygon_gradient(void* _canvas, size_t numPoints, const BPoint viewPoints[],
void
CanvasCallbacks::DrawPolygonGradient(size_t numPoints, const BPoint viewPoints[],
bool isClosed, BGradient& gradient, bool fill)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
if (numPoints == 0)
return;
@@ -485,106 +546,99 @@
return;
const SimpleTransform transform =
canvas->PenToScreenTransform();
fCanvas->PenToScreenTransform();
transform.Apply(points, viewPoints, numPoints);
transform.Apply(&gradient);
BRect polyFrame;
get_polygon_frame(points, numPoints, &polyFrame);
canvas->GetDrawingEngine()->DrawPolygon(points, numPoints, polyFrame,
fCanvas->GetDrawingEngine()->DrawPolygon(points, numPoints, polyFrame,
isClosed && numPoints > 2, fill, gradient);
}
static void
draw_shape_gradient(void* _canvas, const BShape& shape, BGradient& gradient, bool fill)
void
CanvasCallbacks::DrawShapeGradient(const BShape& shape, BGradient& gradient, bool fill)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
ShapePainter drawShape(canvas, &gradient);
ShapePainter drawShape(fCanvas, &gradient);
drawShape.Iterate(&shape);
drawShape.Draw(shape.Bounds(), fill);
}
static void
stroke_line_gradient(void* _canvas, const BPoint& _start, const BPoint& _end,
void
CanvasCallbacks::StrokeLineGradient(const BPoint& _start, const BPoint& _end,
const BGradient& gradient)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
BPoint start = _start;
BPoint end = _end;
const SimpleTransform transform = canvas->PenToScreenTransform();
const SimpleTransform transform = fCanvas->PenToScreenTransform();
transform.Apply(&start);
transform.Apply(&end);
canvas->GetDrawingEngine()->StrokeLine(start, end, gradient);
fCanvas->GetDrawingEngine()->StrokeLine(start, end, gradient);
canvas->CurrentState()->SetPenLocation(_end);
fCanvas->CurrentState()->SetPenLocation(_end);
}
static void
draw_string(void* _canvas, const char* string, size_t length, float deltaSpace,
void
CanvasCallbacks::DrawString(const char* string, size_t length, float deltaSpace,
float deltaNonSpace)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
BPoint location = canvas->CurrentState()->PenLocation();
BPoint location = fCanvas->CurrentState()->PenLocation();
escapement_delta delta = { deltaSpace, deltaNonSpace };
canvas->PenToScreenTransform().Apply(&location);
location = canvas->GetDrawingEngine()->DrawString(string, length,
fCanvas->PenToScreenTransform().Apply(&location);
location = fCanvas->GetDrawingEngine()->DrawString(string, length,
location, &delta);
canvas->PenToScreenTransform().Apply(&location);
canvas->CurrentState()->SetPenLocation(location);
fCanvas->PenToScreenTransform().Apply(&location);
fCanvas->CurrentState()->SetPenLocation(location);
}
static void
draw_string_locations(void* _canvas, const char* string, size_t length,
void
CanvasCallbacks::DrawStringLocations(const char* string, size_t length,
const BPoint* _locations, size_t locationsCount)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
BStackOrHeapArray<BPoint, 200> locations(locationsCount);
if (!locations.IsValid())
return;
const SimpleTransform transform = canvas->PenToScreenTransform();
const SimpleTransform transform = fCanvas->PenToScreenTransform();
for (size_t i = 0; i < locationsCount; i++) {
locations[i] = _locations[i];
transform.Apply(&locations[i]);
}
BPoint location = canvas->GetDrawingEngine()->DrawString(string, length,
BPoint location = fCanvas->GetDrawingEngine()->DrawString(string, length,
locations);
canvas->PenToScreenTransform().Apply(&location);
canvas->CurrentState()->SetPenLocation(location);
fCanvas->PenToScreenTransform().Apply(&location);
fCanvas->CurrentState()->SetPenLocation(location);
}
static void
draw_pixels(void* _canvas, const BRect& src, const BRect& _dest, uint32 width,
void
CanvasCallbacks::DrawPixels(const BRect& src, const BRect& _dest, uint32 width,
uint32 height, size_t bytesPerRow, color_space pixelFormat, uint32 options,
const void* data, size_t length)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
UtilityBitmap bitmap(BRect(0, 0, width - 1, height - 1),
(color_space)pixelFormat, 0, bytesPerRow);
@@ -594,214 +648,194 @@
memcpy(bitmap.Bits(), data, std::min(height * bytesPerRow, length));
BRect dest = _dest;
canvas->PenToScreenTransform().Apply(&dest);
canvas->GetDrawingEngine()->DrawBitmap(&bitmap, src, dest, options);
fCanvas->PenToScreenTransform().Apply(&dest);
fCanvas->GetDrawingEngine()->DrawBitmap(&bitmap, src, dest, options);
}
static void
draw_picture(void* _canvas, const BPoint& where, int32 token)
void
CanvasCallbacks::DrawPicture(const BPoint& where, int32 token)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
BReference<ServerPicture> picture(canvas->GetPicture(token), true);
BReference<ServerPicture> picture(fCanvas->GetPicture(token), true);
if (picture != NULL) {
canvas->PushState();
canvas->SetDrawingOrigin(where);
fCanvas->PushState();
fCanvas->SetDrawingOrigin(where);
canvas->PushState();
picture->Play(canvas);
canvas->PopState();
fCanvas->PushState();
picture->Play(fCanvas);
fCanvas->PopState();
canvas->PopState();
fCanvas->PopState();
}
}
static void
set_clipping_rects(void* _canvas, size_t numRects, const clipping_rect rects[])
void
CanvasCallbacks::SetClippingRects(size_t numRects, const clipping_rect rects[])
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
if (numRects == 0)
canvas->SetUserClipping(NULL);
fCanvas->SetUserClipping(NULL);
else {
BRegion region;
for (uint32 c = 0; c < numRects; c++)
region.Include(rects[c]);
canvas->SetUserClipping(®ion);
fCanvas->SetUserClipping(®ion);
}
canvas->UpdateCurrentDrawingRegion();
fCanvas->UpdateCurrentDrawingRegion();
}
static void
clip_to_picture(void* _canvas, int32 pictureToken, const BPoint& where,
void
CanvasCallbacks::ClipToPicture(int32 pictureToken, const BPoint& where,
bool clipToInverse)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
BReference<ServerPicture> picture(canvas->GetPicture(pictureToken), true);
BReference<ServerPicture> picture(fCanvas->GetPicture(pictureToken), true);
if (picture == NULL)
return;
BReference<AlphaMask> mask(new(std::nothrow) PictureAlphaMask(canvas->GetAlphaMask(),
picture, *canvas->CurrentState(), where, clipToInverse), true);
canvas->SetAlphaMask(mask);
canvas->CurrentState()->GetAlphaMask()->SetCanvasGeometry(BPoint(0, 0),
canvas->Bounds());
canvas->ResyncDrawState();
BReference<AlphaMask> mask(new(std::nothrow) PictureAlphaMask(fCanvas->GetAlphaMask(),
picture, *fCanvas->CurrentState(), where, clipToInverse), true);
fCanvas->SetAlphaMask(mask);
fCanvas->CurrentState()->GetAlphaMask()->SetCanvasGeometry(BPoint(0, 0),
fCanvas->Bounds());
fCanvas->ResyncDrawState();
}
static void
push_state(void* _canvas)
void
CanvasCallbacks::PushState()
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
canvas->PushState();
fCanvas->PushState();
}
static void
pop_state(void* _canvas)
void
CanvasCallbacks::PopState()
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
canvas->PopState();
fCanvas->PopState();
BPoint p(0, 0);
canvas->PenToScreenTransform().Apply(&p);
canvas->GetDrawingEngine()->SetDrawState(canvas->CurrentState(),
fCanvas->PenToScreenTransform().Apply(&p);
fCanvas->GetDrawingEngine()->SetDrawState(fCanvas->CurrentState(),
(int32)p.x, (int32)p.y);
}
static void
enter_state_change(void* _canvas)
void
CanvasCallbacks::EnterStateChange()
{
}
static void
exit_state_change(void* _canvas)
void
CanvasCallbacks::ExitStateChange()
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
canvas->ResyncDrawState();
fCanvas->ResyncDrawState();
}
static void
enter_font_state(void* _canvas)
void
CanvasCallbacks::EnterFontState()
{
}
static void
exit_font_state(void* _canvas)
void
CanvasCallbacks::ExitFontState()
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
canvas->GetDrawingEngine()->SetFont(canvas->CurrentState()->Font());
fCanvas->GetDrawingEngine()->SetFont(fCanvas->CurrentState()->Font());
}
static void
set_origin(void* _canvas, const BPoint& pt)
void
CanvasCallbacks::SetOrigin(const BPoint& pt)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
canvas->CurrentState()->SetOrigin(pt);
fCanvas->CurrentState()->SetOrigin(pt);
}
static void
set_pen_location(void* _canvas, const BPoint& pt)
void
CanvasCallbacks::SetPenLocation(const BPoint& pt)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
canvas->CurrentState()->SetPenLocation(pt);
fCanvas->CurrentState()->SetPenLocation(pt);
}
static void
set_drawing_mode(void* _canvas, drawing_mode mode)
void
CanvasCallbacks::SetDrawingMode(drawing_mode mode)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
if (canvas->CurrentState()->SetDrawingMode(mode))
canvas->GetDrawingEngine()->SetDrawingMode(mode);
if (fCanvas->CurrentState()->SetDrawingMode(mode))
fCanvas->GetDrawingEngine()->SetDrawingMode(mode);
}
static void
set_line_mode(void* _canvas, cap_mode capMode, join_mode joinMode,
void
CanvasCallbacks::SetLineMode(cap_mode capMode, join_mode joinMode,
float miterLimit)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
DrawState* state = canvas->CurrentState();
DrawState* state = fCanvas->CurrentState();
state->SetLineCapMode(capMode);
state->SetLineJoinMode(joinMode);
state->SetMiterLimit(miterLimit);
canvas->GetDrawingEngine()->SetStrokeMode(capMode, joinMode, miterLimit);
fCanvas->GetDrawingEngine()->SetStrokeMode(capMode, joinMode, miterLimit);
}
static void
set_pen_size(void* _canvas, float size)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
canvas->CurrentState()->SetPenSize(size);
canvas->GetDrawingEngine()->SetPenSize(
canvas->CurrentState()->PenSize());
void
CanvasCallbacks::SetPenSize(float size)
{
fCanvas->CurrentState()->SetPenSize(size);
fCanvas->GetDrawingEngine()->SetPenSize(
fCanvas->CurrentState()->PenSize());
}
static void
set_fore_color(void* _canvas, const rgb_color& color)
void
CanvasCallbacks::SetForeColor(const rgb_color& color)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
canvas->CurrentState()->SetHighColor(color);
canvas->GetDrawingEngine()->SetHighColor(color);
fCanvas->CurrentState()->SetHighColor(color);
fCanvas->GetDrawingEngine()->SetHighColor(color);
}
static void
set_back_color(void* _canvas, const rgb_color& color)
void
CanvasCallbacks::SetBackColor(const rgb_color& color)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
canvas->CurrentState()->SetLowColor(color);
canvas->GetDrawingEngine()->SetLowColor(color);
fCanvas->CurrentState()->SetLowColor(color);
fCanvas->GetDrawingEngine()->SetLowColor(color);
}
static void
set_stipple_pattern(void* _canvas, const pattern& pattern)
void
CanvasCallbacks::SetStipplePattern(const pattern& pattern)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
canvas->CurrentState()->SetPattern(Pattern(pattern));
canvas->GetDrawingEngine()->SetPattern(pattern);
fCanvas->CurrentState()->SetPattern(Pattern(pattern));
fCanvas->GetDrawingEngine()->SetPattern(pattern);
}
static void
set_scale(void* _canvas, float scale)
void
CanvasCallbacks::SetScale(float scale)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
canvas->CurrentState()->SetScale(scale);
canvas->ResyncDrawState();
fCanvas->CurrentState()->SetScale(scale);
fCanvas->ResyncDrawState();
}
static void
set_font_family(void* _canvas, const char* _family, size_t length)
void
CanvasCallbacks::SetFontFamily(const char* _family, size_t length)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
BString family(_family, length);
gFontManager->Lock();
@@ -809,204 +843,183 @@
ServerFont font;
font.SetStyle(fontStyle);
gFontManager->Unlock();
canvas->CurrentState()->SetFont(font, B_FONT_FAMILY_AND_STYLE);
fCanvas->CurrentState()->SetFont(font, B_FONT_FAMILY_AND_STYLE);
}
static void
set_font_style(void* _canvas, const char* _style, size_t length)
void
CanvasCallbacks::SetFontStyle(const char* _style, size_t length)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
BString style(_style, length);
ServerFont font(canvas->CurrentState()->Font());
ServerFont font(fCanvas->CurrentState()->Font());
gFontManager->Lock();
FontStyle* fontStyle = gFontManager->GetStyle(font.Family(), style);
font.SetStyle(fontStyle);
gFontManager->Unlock();
canvas->CurrentState()->SetFont(font, B_FONT_FAMILY_AND_STYLE);
fCanvas->CurrentState()->SetFont(font, B_FONT_FAMILY_AND_STYLE);
}
static void
set_font_spacing(void* _canvas, uint8 spacing)
void
CanvasCallbacks::SetFontSpacing(uint8 spacing)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
ServerFont font;
font.SetSpacing(spacing);
canvas->CurrentState()->SetFont(font, B_FONT_SPACING);
fCanvas->CurrentState()->SetFont(font, B_FONT_SPACING);
}
static void
set_font_size(void* _canvas, float size)
void
CanvasCallbacks::SetFontSize(float size)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
ServerFont font;
font.SetSize(size);
canvas->CurrentState()->SetFont(font, B_FONT_SIZE);
fCanvas->CurrentState()->SetFont(font, B_FONT_SIZE);
}
static void
set_font_rotation(void* _canvas, float rotation)
void
CanvasCallbacks::SetFontRotation(float rotation)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
ServerFont font;
font.SetRotation(rotation);
canvas->CurrentState()->SetFont(font, B_FONT_ROTATION);
fCanvas->CurrentState()->SetFont(font, B_FONT_ROTATION);
}
static void
set_font_encoding(void* _canvas, uint8 encoding)
void
CanvasCallbacks::SetFontEncoding(uint8 encoding)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
ServerFont font;
font.SetEncoding(encoding);
canvas->CurrentState()->SetFont(font, B_FONT_ENCODING);
fCanvas->CurrentState()->SetFont(font, B_FONT_ENCODING);
}
static void
set_font_flags(void* _canvas, uint32 flags)
void
CanvasCallbacks::SetFontFlags(uint32 flags)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
ServerFont font;
font.SetFlags(flags);
canvas->CurrentState()->SetFont(font, B_FONT_FLAGS);
fCanvas->CurrentState()->SetFont(font, B_FONT_FLAGS);
}
static void
set_font_shear(void* _canvas, float shear)
void
CanvasCallbacks::SetFontShear(float shear)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
ServerFont font;
font.SetShear(shear);
canvas->CurrentState()->SetFont(font, B_FONT_SHEAR);
fCanvas->CurrentState()->SetFont(font, B_FONT_SHEAR);
}
static void
set_font_face(void* _canvas, uint16 face)
void
CanvasCallbacks::SetFontFace(uint16 face)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
ServerFont font;
font.SetFace(face);
canvas->CurrentState()->SetFont(font, B_FONT_FACE);
fCanvas->CurrentState()->SetFont(font, B_FONT_FACE);
}
static void
set_blending_mode(void* _canvas, source_alpha alphaSrcMode,
void
CanvasCallbacks::SetBlendingMode(source_alpha alphaSrcMode,
alpha_function alphaFncMode)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
canvas->CurrentState()->SetBlendingMode(alphaSrcMode, alphaFncMode);
fCanvas->CurrentState()->SetBlendingMode(alphaSrcMode, alphaFncMode);
}
static void
set_fill_rule(void* _canvas, int32 fillRule)
void
CanvasCallbacks::SetFillRule(int32 fillRule)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
canvas->CurrentState()->SetFillRule(fillRule);
canvas->GetDrawingEngine()->SetFillRule(fillRule);
fCanvas->CurrentState()->SetFillRule(fillRule);
fCanvas->GetDrawingEngine()->SetFillRule(fillRule);
}
static void
set_transform(void* _canvas, const BAffineTransform& transform)
void
CanvasCallbacks::SetTransform(const BAffineTransform& transform)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
BPoint leftTop(0, 0);
canvas->PenToScreenTransform().Apply(&leftTop);
fCanvas->PenToScreenTransform().Apply(&leftTop);
canvas->CurrentState()->SetTransform(transform);
canvas->GetDrawingEngine()->SetTransform(
canvas->CurrentState()->CombinedTransform(), leftTop.x, leftTop.y);
fCanvas->CurrentState()->SetTransform(transform);
fCanvas->GetDrawingEngine()->SetTransform(
fCanvas->CurrentState()->CombinedTransform(), leftTop.x, leftTop.y);
}
static void
translate_by(void* _canvas, double x, double y)
void
CanvasCallbacks::TranslateBy(double x, double y)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
BPoint leftTop(0, 0);
canvas->PenToScreenTransform().Apply(&leftTop);
fCanvas->PenToScreenTransform().Apply(&leftTop);
BAffineTransform transform = canvas->CurrentState()->Transform();
BAffineTransform transform = fCanvas->CurrentState()->Transform();
transform.PreTranslateBy(x, y);
canvas->CurrentState()->SetTransform(transform);
canvas->GetDrawingEngine()->SetTransform(
canvas->CurrentState()->CombinedTransform(), leftTop.x, leftTop.y);
fCanvas->CurrentState()->SetTransform(transform);
fCanvas->GetDrawingEngine()->SetTransform(
fCanvas->CurrentState()->CombinedTransform(), leftTop.x, leftTop.y);
}
static void
scale_by(void* _canvas, double x, double y)
void
CanvasCallbacks::ScaleBy(double x, double y)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
BPoint leftTop(0, 0);
canvas->PenToScreenTransform().Apply(&leftTop);
fCanvas->PenToScreenTransform().Apply(&leftTop);
BAffineTransform transform = canvas->CurrentState()->Transform();
BAffineTransform transform = fCanvas->CurrentState()->Transform();
transform.PreScaleBy(x, y);
canvas->CurrentState()->SetTransform(transform);
canvas->GetDrawingEngine()->SetTransform(
canvas->CurrentState()->CombinedTransform(), leftTop.x, leftTop.y);
fCanvas->CurrentState()->SetTransform(transform);
fCanvas->GetDrawingEngine()->SetTransform(
fCanvas->CurrentState()->CombinedTransform(), leftTop.x, leftTop.y);
}
static void
rotate_by(void* _canvas, double angleRadians)
void
CanvasCallbacks::RotateBy(double angleRadians)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
BPoint leftTop(0, 0);
canvas->PenToScreenTransform().Apply(&leftTop);
fCanvas->PenToScreenTransform().Apply(&leftTop);
BAffineTransform transform = canvas->CurrentState()->Transform();
BAffineTransform transform = fCanvas->CurrentState()->Transform();
transform.PreRotateBy(angleRadians);
canvas->CurrentState()->SetTransform(transform);
canvas->GetDrawingEngine()->SetTransform(
canvas->CurrentState()->CombinedTransform(), leftTop.x, leftTop.y);
fCanvas->CurrentState()->SetTransform(transform);
fCanvas->GetDrawingEngine()->SetTransform(
fCanvas->CurrentState()->CombinedTransform(), leftTop.x, leftTop.y);
}
static void
blend_layer(void* _canvas, Layer* layer)
void
CanvasCallbacks::BlendLayer(Layer* layer)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
canvas->BlendLayer(layer);
fCanvas->BlendLayer(layer);
}
static void
clip_to_rect(void* _canvas, const BRect& rect, bool inverse)
void
CanvasCallbacks::ClipToRect(const BRect& rect, bool inverse)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
bool needDrawStateUpdate = canvas->ClipToRect(rect, inverse);
bool needDrawStateUpdate = fCanvas->ClipToRect(rect, inverse);
if (needDrawStateUpdate) {
canvas->CurrentState()->GetAlphaMask()->SetCanvasGeometry(BPoint(0, 0),
canvas->Bounds());
canvas->ResyncDrawState();
fCanvas->CurrentState()->GetAlphaMask()->SetCanvasGeometry(BPoint(0, 0),
fCanvas->Bounds());
fCanvas->ResyncDrawState();
}
canvas->UpdateCurrentDrawingRegion();
fCanvas->UpdateCurrentDrawingRegion();
}
static void
clip_to_shape(void* _canvas, int32 opCount, const uint32 opList[],
void
CanvasCallbacks::ClipToShape(int32 opCount, const uint32 opList[],
int32 ptCount, const BPoint ptList[], bool inverse)
{
Canvas* const canvas = reinterpret_cast<Canvas*>(_canvas);
shape_data shapeData;
@@ -1020,76 +1033,16 @@
shapeData.ptCount = ptCount;
shapeData.ptSize = ptCount * sizeof(BPoint);
canvas->ClipToShape(&shapeData, inverse);
canvas->CurrentState()->GetAlphaMask()->SetCanvasGeometry(BPoint(0, 0),
canvas->Bounds());
canvas->ResyncDrawState();
fCanvas->ClipToShape(&shapeData, inverse);
fCanvas->CurrentState()->GetAlphaMask()->SetCanvasGeometry(BPoint(0, 0),
fCanvas->Bounds());
fCanvas->ResyncDrawState();
free(shapeData.opList);
free(shapeData.ptList);
}
static const BPrivate::picture_player_callbacks kPicturePlayerCallbacks = {
move_pen_by,
stroke_line,
draw_rect,
draw_round_rect,
draw_bezier,
draw_arc,
draw_ellipse,
draw_polygon,
draw_shape,
draw_string,
draw_pixels,
draw_picture,
set_clipping_rects,
clip_to_picture,
push_state,
pop_state,
enter_state_change,
exit_state_change,
enter_font_state,
exit_font_state,
set_origin,
set_pen_location,
set_drawing_mode,
set_line_mode,
set_pen_size,
set_fore_color,
set_back_color,
set_stipple_pattern,
set_scale,
set_font_family,
set_font_style,
set_font_spacing,
set_font_size,
set_font_rotation,
set_font_encoding,
set_font_flags,
set_font_shear,
set_font_face,
set_blending_mode,
set_transform,
translate_by,
scale_by,
rotate_by,
blend_layer,
clip_to_rect,
clip_to_shape,
draw_string_locations,
draw_rect_gradient,
draw_round_rect_gradient,
draw_bezier_gradient,
draw_arc_gradient,
draw_ellipse_gradient,
draw_polygon_gradient,
draw_shape_gradient,
set_fill_rule,
stroke_line_gradient
};
@@ -1293,11 +1246,12 @@
BMallocIO* mallocIO = dynamic_cast<BMallocIO*>(fData.Get());
if (mallocIO == NULL)
return;
CanvasCallbacks callbacks(target);
BPrivate::PicturePlayer player(mallocIO->Buffer(),
mallocIO->BufferLength(), PictureList::Private(fPictures.Get()).AsBList());
player.Play(kPicturePlayerCallbacks, sizeof(kPicturePlayerCallbacks),
target);
player.Play(callbacks);
}