// NodeSetIOContext.h // * PURPOSE // Store state info for import & export of a set // of media node descriptions. Provide hooks for // import/export of associated UI state info. // To be used as a mix-in w/ derived ImportContext // and ExportContext classes. // // * HISTORY // e.moon 7dec99 Begun #ifndef __NodeSetIOContext_H__ #define __NodeSetIOContext_H__ #include "NodeKey.h" #include #include #include #include "cortex_defs.h" __BEGIN_CORTEX_NAMESPACE class NodeSetIOContext { public: // *** dtor/ctor virtual ~NodeSetIOContext(); NodeSetIOContext(); public: // *** hooks virtual void importUIState( const BMessage* archive) {} virtual void exportUIState( BMessage* archive) {} public: // *** operations // The node must be valid (!= media_node::null.node). // If no key is given, a new one will be generated. status_t addNode( media_node_id node, const char* key=0); status_t removeNode( media_node_id node); status_t removeNodeAt( uint32 index); uint32 countNodes() const; // returns 0 if out of range media_node_id nodeAt( uint32 index) const; const char* keyAt( uint32 index) const; status_t getKeyFor( media_node_id node, const char** outKey) const; status_t getNodeFor( const char* key, media_node_id* outNode) const; private: // implementation // the node/key set typedef std::pair node_entry; typedef std::vector node_set; node_set m_nodes; // next node key value int16 m_nodeKeyIndex; }; __END_CORTEX_NAMESPACE #endif /*__NodeSetIOContext_H__*/