/* LinePathBuilder Copyright (c) 2002 OpenBeOS. Author: Michael Pfeiffer Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include "LinePathBuilder.h" #include static const float kNearZero = 0.000000000001; static const float kMinPenSize = 0.0001; LinePathBuilder::LinePathBuilder(SubPath *subPath, float penSize, cap_mode capMode, join_mode joinMode, float miterLimit) : fSubPath(subPath) , fPenSize(penSize) , fCapMode(capMode) , fJoinMode(joinMode) , fMiterLimit(miterLimit) , fFirst(true) { } // vector of length w/2 in direction of line [a, b] bool LinePathBuilder::Vector(BPoint a, BPoint b, float w, BPoint &v) { v = b - a; float l = 2.0 * sqrt(v.x * v.x + v.y * v.y); if (fabs(l) <= kNearZero) return false; w /= l; v.x *= w; v.y *= w; return true; } // calculate line [pa, pb] parallel to line [a, b] in distance of w/2 bool LinePathBuilder::Parallel(BPoint a, BPoint b, float w, BPoint &pa, BPoint &pb) { BPoint d; if (!Vector(a, b, w, d)) return false; BPoint r(-d.y, d.x); pa = a - r; pb = b - r; return true; } // calculate intercept point e of lines [a, b] and [c, d] bool LinePathBuilder::Cut(BPoint a, BPoint b, BPoint c, BPoint d, BPoint &e) { BPoint r = b - a; BPoint s = d - c; BPoint v = c - a; float div = r.x * s.y - r.y * s.x; if (fabs(div) <= kNearZero) return false; float u = (r.y * v.x - r.x * v.y) / div; e.x = c.x + s.x * u; e.y = c.y + s.y * u; return true; } void LinePathBuilder::RoundCap(BPoint a, BPoint b, BPoint ra, BPoint rb, bool start) { BPoint bezier[3]; BPoint v; if (start) { // first quarter circle Vector(b, a, PenSize(), v); BPoint v055(0.55*v.x, 0.55*v.y); BPoint vr055(-v.y, v.x); bezier[0] = a + v + vr055; bezier[1] = ra + v055; bezier[2] = ra; AddPoint(a+v); BezierTo(bezier); } else { // second quarter circle Vector(a, b, PenSize(), v); BPoint v055(0.55*v.x, 0.55*v.y); BPoint vr055(v.y, -v.x); bezier[0] = rb + v055; bezier[1] = b + v + vr055; bezier[2] = b + v; AddPoint(rb); BezierTo(bezier); } } void LinePathBuilder::Corner(BPoint a, BPoint b, bool start) { BPoint ra, rb, r; if (Parallel(a, b, PenSize(), ra, rb)) { BPoint v; switch (LineCapMode()) { case B_ROUND_CAP: RoundCap(a, b, ra, rb, start); return; case B_BUTT_CAP: // nothing to do break; case B_SQUARE_CAP: Vector(a, b, PenSize(), v); ra -= v; rb += v; break; } if (start) r = ra; else r = rb; AddPoint(r); } } bool LinePathBuilder::Inside(BPoint a, BPoint b, BPoint r) { BPoint v; Vector(a, b, 2.0, v); if (kNearZero <= fabs(v.x)) return (r.x - b.x) / v.x <= 0.0; else if (kNearZero <= fabs(v.y)) return (r.y - b.y) / v.y <= 0.0; else return false; // should not reach here (length of v > 0.0!) } bool LinePathBuilder::InMiterLimit(BPoint a, BPoint b) { BPoint d = a - b; return 2.0*sqrt(d.x*d.x + d.y*d.y)/PenSize() <= LineMiterLimit(); } void LinePathBuilder::RoundJoin(BPoint p[4]) { BPoint v[2]; Vector(p[0], p[1], PenSize() * 0.63, v[0]); Vector(p[3], p[2], PenSize() * 0.63, v[1]); AddPoint(p[1]); BPoint bezier[3] = {p[1]+v[0], p[2]+v[1], p[2] }; BezierTo(bezier); } void LinePathBuilder::Connect(BPoint a, BPoint b, BPoint c) { BPoint p[4], r, v; if (Parallel(a, b, PenSize(), p[0], p[1]) && Parallel(b, c, PenSize(), p[2], p[3]) && Cut(p[0], p[1], p[2], p[3], r)) { if (LineJoinMode() != B_BUTT_JOIN && LineJoinMode() != B_SQUARE_JOIN && Inside(p[0], p[1], r)) { if (!Inside(p[1], p[0], r) || !Inside(p[2], p[3], r)) { AddPoint(p[1]); AddPoint(p[2]); } else { AddPoint(r); } return; } switch (LineJoinMode()) { case B_ROUND_JOIN: RoundJoin(p); break; case B_MITER_JOIN: if (InMiterLimit(b, r)) { AddPoint(r); break; } // fall through case B_BEVEL_JOIN: AddPoint(p[1]); AddPoint(p[2]); break; case B_BUTT_JOIN: // ??? AddPoint(p[1]); AddPoint(b); AddPoint(p[2]); break; case B_SQUARE_JOIN: // ??? Vector(a, b, PenSize(), v); AddPoint(p[1] + v); AddPoint(b + v); Vector(b, c, PenSize(), v); AddPoint(b - v); AddPoint(p[2] - v); break; } } } bool LinePathBuilder::IdenticalPoints(int i, int j) { BPoint d = fSubPath->PointAt(i) - fSubPath->PointAt(j); return d.x * d.x + d.y * d.y < kNearZero; } // remove identical points void LinePathBuilder::OptimizeSubPath() { int i, j = 0; const int n = fSubPath->CountPoints(); for (i = 1; i < n; i++) { if (!IdenticalPoints(i, j)) { fSubPath->AtPut(++j, fSubPath->PointAt(i)); } } fSubPath->Truncate(i-j-1); // check also first point == last point if path is closed if (fSubPath->IsClosed() && fSubPath->CountPoints() >= 2) { const int n = fSubPath->CountPoints()-1; if (IdenticalPoints(0, n)) fSubPath->Truncate(1); } } BPoint LinePathBuilder::PointAt(int i) { const int n = fSubPath->CountPoints(); return fSubPath->PointAt((i+n) % n); } void LinePathBuilder::AddPoint(BPoint p) { if (fFirst) { fFirst = false; MoveTo(p); } else { LineTo(p); } } void LinePathBuilder::CreateLinePath() { OptimizeSubPath(); if (fPenSize < kMinPenSize) fPenSize = kMinPenSize; const bool start = true; const bool end = false; const int n = fSubPath->CountPoints(); if (n < 2) return; bool is_closed = fSubPath->IsClosed() && n != 2; if (fSubPath->IsClosed() && n == 2) { switch (LineJoinMode()) { case B_ROUND_JOIN: fCapMode = B_ROUND_CAP; break; case B_MITER_JOIN: // fall through case B_BEVEL_JOIN: // fall through case B_BUTT_JOIN: fCapMode = B_BUTT_CAP; break; case B_SQUARE_JOIN: fCapMode = B_SQUARE_CAP; break; } } // ahead if (is_closed) { Connect(PointAt(n-1), PointAt(0), PointAt(1)); } else { Corner(PointAt(0), PointAt(1), start); } for (int i = 1; i < n-1; i++) { Connect(PointAt(i-1), PointAt(i), PointAt(i+1)); } if (is_closed) { Connect(PointAt(n-2), PointAt(n-1), PointAt(n)); Connect(PointAt(n-1), PointAt(n), PointAt(n+1)); } else { Corner(PointAt(n-2), PointAt(n-1), end); } // and back if (is_closed) { ClosePath(); fFirst = true; Connect(PointAt(n+1), PointAt(n), PointAt(n-1)); Connect(PointAt(n), PointAt(n-1), PointAt(n-2)); } else { Corner(PointAt(n-1), PointAt(n-2), start); } for (int i = n-2; i >= 1; i--) { Connect(PointAt(i+1), PointAt(i), PointAt(i-1)); } if (is_closed) { Connect(PointAt(1), PointAt(0), PointAt(n-1)); } else { Corner(PointAt(1), PointAt(0), end); } ClosePath(); }