/* * Copyright (c) 2007, Marcus Overhagen * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include "FallbackIndex.h" //#define TRACE_START_INDEX #ifdef TRACE_START_INDEX #define TRACE printf #else #define TRACE(a...) #endif #define ERROR(a...) fprintf(stderr, a) struct chunk { uint32 chunk_id; uint32 size; }; FallbackIndex::FallbackIndex(BPositionIO *source, OpenDMLParser *parser) : Index(source, parser) { } FallbackIndex::~FallbackIndex() { } status_t FallbackIndex::Init() { // Attempt to build an index by parsing the movi chunk TRACE("Constructing a Fallback Index\n"); bool end_of_movi = false; chunk aChunk; int stream_index; off_t position; uint32 size; uint64 frame[fStreamCount]; uint64 frame_no; bigtime_t pts = 0; bool keyframe = false; uint32 sample_size; uint64 entries = 0; const OpenDMLStream *stream; for (uint32 i=0;i < fStreamCount; i++) { frame[i] = 0; } position = fParser->MovieListStart(); while (end_of_movi == false) { if ((int32)8 != fSource->ReadAt(position, &aChunk, 8)) { ERROR("libOpenDML: FallbackIndex::Init file reading failed\n"); return B_IO_ERROR; } position += 8; stream_index = ((aChunk.chunk_id & 0xff) - '0') * 10; stream_index += ((aChunk.chunk_id >> 8) & 0xff) - '0'; if ((stream_index < 0) || (stream_index >= fStreamCount)) { if (entries == 0) { ERROR("libOpenDML: FallbackIndex::Init - Failed to build an index, file is too corrupt\n"); return B_IO_ERROR; } else { ERROR("libOpenDML: FallbackIndex::Init - Error while trying to build index, file is corrupt but will continue after creating %Ld entries in index\n",entries); return B_OK; } } entries++; stream = fParser->StreamInfo(stream_index); size = aChunk.size; frame_no = frame[stream_index]; if (stream->is_video) { // Video is easy enough, it is always 1 frame = 1 index pts = frame[stream_index] * 1000000LL * stream->frames_per_sec_scale / stream->frames_per_sec_rate; frame[stream_index]++; } else if (stream->is_audio) { pts = frame[stream_index] * 1000000LL / stream->audio_format->frames_per_sec; // Audio varies based on many different hacks over the years // The simplest is chunk size / sample size = no of samples in the chunk for uncompressed audio // ABR Compressed audio is more difficult and VBR Compressed audio is even harder // What follows is what I have worked out from various sources across the internet. if (stream->audio_format->format_tag != 0x0001) { // VBR audio is detected as having a block_align >= 960 if (stream->audio_format->block_align >= 960) { // VBR Audio so block_align is the largest no of samples in a chunk // scale is the no of samples in a frame // rate is the sample rate // but we must round up when calculating no of frames in a chunk frame[stream_index] += (uint64)(ceil((double)size / (double)stream->audio_format->block_align)) * stream->frames_per_sec_scale; } else { // ABR Audio so use Chunk Size and avergae bytes per second to determine how many samples there are in the chunk frame[stream_index] += (uint64)(ceil((double)size / (double)stream->audio_format->block_align)) * stream->audio_format->frames_per_sec / stream->audio_format->avg_bytes_per_sec; } } else { // sample size can be corrupt if (stream->stream_header.sample_size > 0) { sample_size = stream->stream_header.sample_size; } else { // compute sample size sample_size = stream->audio_format->bits_per_sample * stream->audio_format->channels / 8; } frame[stream_index] += size / stream->stream_header.sample_size; } } AddIndex(stream_index, position, size, frame_no, pts, keyframe); position += aChunk.size; end_of_movi = position >= fParser->MovieListSize(); } return B_OK; }